Honestly, the only reason I say healing is easier is because the biggest learning curve for tanking (at very late game) is knowing the timing of the big hits. You have to anticipate them once you get to the extreme fights and as a healer, the timing is subconsciously implanted into your head already. Everyone who hasn't tanked will go through the growing pains of learning the positioning aspects. Only healers will be in tune with this dangerous moments where cool-downs should be popped to make the fight much easier for everyone in general.
Threat management is something that DPS will be more in tune with and will most likely grasp faster. It's also something that becomes trivial once you grasp it and reach end game content so I tend to overlook it a lot myself. It's still a valid point none the less.



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