I agree it's sad that the game

There's a lot SE could do, like:
- Crafting/Gathering dungeons: Take existing dungeons and make objectives for a party of DoL/DoH to complete together. You'd start with no material at all so gatherers would have to farm mats and shards while crafters would craft dungeon specific recipes to progress in the dungeon (just like gathering leves have you gather mats only found/used in the leve quest). you could even add mobs so it become a sneaking mission and they would be low lvl enough for people to actually "fight". Rewards would be rare mats from coffers (that you'd have to open by crafting the proper key or meeting the requirement to get to the room) + exp boost to level your class (or achievements).

- Crafting/Gathering Fates: get everyone entering the fate gather/craft a certain amount of items in a time limit. Reward would be exp boost.
- More customization for gear: I like being able to apply certain effects (poison, slow, resistance, etc) or it could just be cosmetics like gold/glow effect dyes that would be untradable (so only you can apply it to a gear that you'd be selling on the market).

We have a good crafting/gathering system, but it's really being under-used at the moment.