it's non manage problem..
I always run to near camp..but when run take over 15-30 min is only a waste of time...
And often...id you shout or ask for teleport (50k) nobody answer..
There aren't only teleportation that cost 2 anima..with only 3 favored destination.

Yes but there are some people who dnt want to spend there whole time playing running for 20 minutes at a time. and when you try to pay someone for a teleport noone answers,



Make anima/GF a common reward from Horn and Hand faction leves.



There are two ideas that I like. First, allow players to purchase anima like this...
First anima purchase: 5k. Every additional purchase effectively doubles the cost. Second - 10k, Third - 20k, Fourth - 40k, Fifth - 80k, etc. The NPC can give some technical mumbo jumbo that forcing anima in the body gets progressively more difficult, hence the rising cost.
Here's the catch: 36 hours after the last purchase, the anima price drops back down to 5k.
Or, I like the idea of earning anima through a quest reward. If I was a cruel person, I'd say the quest involves delivering a sensitive package from one city to the other. Teleporting would only destroy its contents so you have to hoof it. Then I'd have aggressive mobs around your level spawn along the path, forcing you to either run around or fight your way through.

The idea of paying for Anima sounds nice. And it could actually work. Or perhaps the quest idea, as long as the actually quest requires some time or skill to complete.
But! Any way of recovering Anima (apart from the waiting..) should be disabled once other methods of transportation become available. I think Anima should be used only in emergencies or when time is low, and of course airships, mounts, walking, etc.. the main method. So, with those implemeted people should not have any issues with Anima managment.
Anima is not an item like a teleportation scroll. It's like a natural magic/spell inside you. We should be making ideas that doesn't make it like an item. Don't get me wrong, I like the idea but, just saying. (not to mention that the idea is making this game more easymode)Anima (an·i·ma)
1. The inner self of an individual; the soul.
2. In Jungian psychology:
a. The unconscious or true inner self of an individual, as opposed to the persona, or outer aspect of the personality.
b. The feminine inner personality, as present in the unconscious of the male. It is in contrast to the animus, which represents masculine characteristics.
Regarding the payment. It says on your objective that Final Fantasy 14 will be compatible for hardcore gamers and casual gamers. It is a bit unfair for casual gamers like myself to pay for a 30 days even though I am only playing half of the time (or less). Is it possible for your good office to maybe have an option for casual gamers to pay 30- gaming days, meaning whenever a player logs-in it is consider as 1 game day. Unlike the payment method that you've said before, the 30 days runs consecutively doesnt matter if you play or not.



How about anima is rewarded to you for doing good in the name of your God or Goddess? Maybe it involves a quest or a certain task, maybe it just requires a donation of items to appease them.Anima is not an item like a teleportation scroll. It's like a natural magic/spell inside you. We should be making ideas that doesn't make it like an item. Don't get me wrong, I like the idea but, just saying. (not to mention that the idea is making this game more easymode)
Regarding the payment. It says on your objective that Final Fantasy 14 will be compatible for hardcore gamers and casual gamers. It is a bit unfair for casual gamers like myself to pay for a 30 days even though I am only playing half of the time (or less). Is it possible for your good office to maybe have an option for casual gamers to pay 30- gaming days, meaning whenever a player logs-in it is consider as 1 game day. Unlike the payment method that you've said before, the 30 days runs consecutively doesnt matter if you play or not.


I don't know about the OP's intentions, but from my point of view, having to pay or quest for anima does not mean having more anima. It's more about having to achieve something in order to have the privilege to teleport, and add some content around a useful mean of transport rather than just handing it over.
For example in XI you could trade conquest points (need to kill enemies with Signet on to earn them) for a scroll of instant warp, or pay tablets (earned by completing FOV pages) to return to your Hometown. I would not like the same way of earning them but I like the idea of having to achieve something that allows you to teleport when you really need it or are short in time and your party is waiting for you.
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