Content: Large-scale open world events (ie Odin, Behemoth, future content). Alliance events/content.

Issue: Users experience high latency (both graphical and performance). Some characters don't load within what is the usual proximity for other content. The result is feeling more like one is battling the system and servers, rather than the content.

Proposed Solution: Implement a "low-res" version of character models for such content. "Low-res" means a model that is standardized based on fewer parameters. Example: other player models generated based on 3 variables, 1-Race, 2-Gender, 3-Job.
->Helps how?: Reduces amount of data being transferred between client and server. Reduces amount of data being processed by client. Reduces amount of resources used by server.