And someone feel free to correct me if im wrong, but i thought the person who res'd the thread had the heirarchy wrong too. My understanding is that the per-target damage goes MELEE>Ranged>caster. But with that said, if the situation calls for a caster limit break doesnt the group lose more overall damage if the BLM activates it? If i stop what im doing for the 10ish(ive never actually timed it, but the higher level LBs feel like they take forever) seconds to trigger, cast, and animation-lock a limit im resigning myself to only doing thunder damage(40 potency per tick) rather then 3ish active casts(and for reference, a single fire 4 cast under normal conditions is roughly 529.2 potency). A summoner who does the same is also giving up active casting, but potentially has multiple dots going plus a pet doing damage for them while they are locked into flaring the world - thus an overall gain for the group since the damage from the limit itself should be the same.

Unless im remembering it all wrong because im tired.