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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    So, I did some thinking on the two defensive limit breaks (healing and tank), and have considered ways they might be fixed.

    Healer's issue, as I mentioned before, is that it only solves a minor problem that could probably be solved with a medica/succor or two. It does what'd take you probably 6 seconds of time, whereas the damage ones can shave off minutes of time. It also does nothing to aid with problems down the road (likely coming if the enemy got you that low in the first place). So, my proposal for the healing limit is, on top of the existing effects, add a regen to HP/MP/TP when used, possibly based on weapon level of the party (Like the damage limits are). Duration should last a decent amount of time, at least 30 seconds, possibly up to a minute. This not only handles party healing so the healer can focus on the tank and/or damage the boss, it also reflects the support nature of the jobs that get it by allowing the party to fight at their best.

    Now, tank's issue is simple: The duration is too short. While negating up to 50% damage sounds nice, it's only really usable if you know a big attack is coming and have no way to circumvent it normally. I know of only one attack in the game like that (Ultima hard mode's final explosives). If the duration was noticeably increased (say, 30 seconds to a minute), it would be usable to help a party recover or attempt things that would normally be too risky.
    (3)

  2. #2
    Player
    No2631's Avatar
    Join Date
    Feb 2014
    Posts
    106
    Character
    Rarado Aino
    World
    Omega
    Main Class
    Thaumaturge Lv 70
    Generally LB priority goes like this:

    Bosses:
    Melee LB --> Caster LB --> Healer LB --> Tank LB
    Melee use their Limit Break at an opportune time to either take a chunk out of the boss's HP or to finish it off. EXCEPTION: Ifrit EX has the melee LB the large nail often.
    Casters use their Limit Break if no melee are available or if a damage check needs to be passed fighting multiple enemies.
    Healer LBs are used at level 3 to prevent a full wipe and recover from a bad situation. Generally these aren't used before that.
    Tank LBs when there's really no other thing to use the LB for. EXCEPTION: Ultima HM, when tanks are the ONLY ones LBing.

    Dungeon Mobs/FATE:
    Caster LB --> Melee LB --> Don't LB lol
    Caster LBs destroy mobs.
    Melee LB only if there are no casters to LB, or if there's a big monster.
    Don't LB otherwise, waste of time/LB meter for incoming bosses.
    (0)

  3. #3
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    If the whole party is both geared and competent, then you will use the LB to make things go faster.

    If you are playing with PUGs or don't have the content mastered yet, then you will save the LB for the healers so they can save the day, if need be. If the fight goes well, typically a damage dealer will use it to make the last phase of a boss go faster.

    As a Bard, the only time you should use the LB is when you have 3 bars up and two or mor party members are dead (especially if that includes one healer) - but try to get into a central position so you raise all of the dead guys. Using a one or two bar limit is usually considered a waste since that only heals those that are alive, which is the Healers' job anyway.
    (0)

  4. #4
    Player
    gtasthehunter's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Crystal Twilight
    World
    Excalibur
    Main Class
    Scholar Lv 70
    I've heard you save LB for mainly for melee, MNK or DRG, for like Titans HM Heart phase. for Ifrit HM BLM/SMN on 3 nails? or if many is dead lv 3 LB SCH/WHM/BRD, and not sure when tanks should use

    I think during fate DD BLM save and use lv 2 LB during the first or last set of adds whole party would get more exp its not like melee would get more exp for using LB. and also save a lv 2 LB for BLM/SMN for fates that have lots of mobs, mainly would be BLM and BLM/SMN should use on for 2nd or 3rd set adds of during Go Go Gorgimera
    (0)
    Last edited by gtasthehunter; 03-04-2014 at 03:55 AM.
    We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

  5. #5
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'll use the healing LB when I see most of the party getting wiped(more than half). Beyond that I rarely use it. Hmm do like the idea of adding HP/MP/TP regen but the LB already restores all of that to all from what I can tell.
    (0)

  6. #6
    Player
    Hitokirinomad's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Vyctoria Elizabeth
    World
    Famfrit
    Main Class
    Archer Lv 91
    Ifrit HM is actually a decent place to use the Tank LB if you don't have LB3 for nails and DPS is too slow. The Hellfire damage can be survived with a LVL 2 LB if you have better than AF gear. There are Garuda XM strats also where you leave Chirada up and use Tank LB for Mistral..Shriek?

    However, in the OP's situation, there is really no situation at all in a 4 man where a Healer LB will be more useful than a dmg LB. Especially if your criteria is 'the party had taken a lot of damage'.
    (0)

  7. #7
    Player
    EllieGirl48's Avatar
    Join Date
    Oct 2015
    Posts
    3
    Character
    Erica Summers
    World
    Cactuar
    Main Class
    Summoner Lv 60
    lol SMN using limit break!!! dont ever run with me. i wont use it. so don't ask me to. someone else can do it better then I can so no SMN shouldnt use the limit break unless SMN is the last one standing with the boss having less then 1% health left... Leave it to the more powerful DPS to use. The SMN's egi is more poewrful then the SMN so dont use it SMN. leave it to NIN, BLM, or DRG. Healers only when whole party is down and you have 3 limit bars. Tanks... Please Tanks dont use either unless you know exactly what your doing, further more it is only a last resort to finish off the boss as with SMN.
    (0)
    Last edited by EllieGirl48; 06-13-2016 at 12:54 AM.

  8. #8
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by EllieGirl48 View Post
    lol SMN using limit break!!! dont ever run with me. i wont use it. so don't ask me to. someone else can do it better then I can so no SMN shouldnt use the limit break unless SMN is the last one standing with the boss having less then 1% health left... Leave it to the more powerful DPS to use. The SMN's egi is more poewrful then the SMN so dont use it SMN. leave it to NIN, BLM, or DRG. Healers only when whole party is down and you have 3 limit bars. Tanks... Please Tanks dont use either unless you know exactly what your doing, further more it is only a last resort to finish off the boss as with SMN.
    1. What a necro
    2. Smn and blm can and should use lb, not on bosses or single target, but in huge trash pulls. Itll regenerate, calm down.
    (2)
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  9. #9
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by EllieGirl48 View Post
    lol SMN using limit break!!! dont ever run with me. i wont use it. so don't ask me to. someone else can do it better then I can so no SMN shouldnt use the limit break unless SMN is the last one standing with the boss having less then 1% health left... Leave it to the more powerful DPS to use. The SMN's egi is more poewrful then the SMN so dont use it SMN. leave it to NIN, BLM, or DRG. Healers only when whole party is down and you have 3 limit bars. Tanks... Please Tanks dont use either unless you know exactly what your doing, further more it is only a last resort to finish off the boss as with SMN.
    Not sure why you felt the need to necro a thread from 2 years ago...especially one with out of date information since BRD LB is not a healing one anymore. Surely you could of made a new thread about this sort of topic if wanted to talk about it instead of using one that has out of date information and is 2 years old. Did you just google when to use FF14 limit breaks and never bothered to check the date on this thread before commented? I can't imagine you scrolled through 2 years worth of posts to find it...
    (2)
    Last edited by Snugglebutt; 06-13-2016 at 03:01 AM.

  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Use Limit Break on a boss as soon as you get one. So it can rebuild again. you should be able to LB 3 times in some dungeons. LB on a big group of trash mobs is also ok. I don't get why people save LB all the way to the last boss when it was ready during the first boss.
    (1)

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