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  1. #1
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    I understand why they didn't unlock myth/coil before 2.2, what I don't understand is why they left the loot lockout on CT and didn't remove that in 2.16. Once 2.2 is released, no one is going to touch Labyrinth anymore anyways. And it would have given people something to do before the update while keeping i90 gear locked until 2.2.

    Oh well, another nonsensical decision by SE keeping i80 gear locked when i90 will be unlocked in less than a month.
    (3)

  2. #2
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiroh View Post
    what I don't understand is why they left the loot lockout on CT and didn't remove that in 2.16. Once 2.2 is released, no one is going to touch Labyrinth anymore anyways.
    This is something that I think will have to happen with the release of patch 2.2. Why would anyone run an raid to get 1 piece of ilvl 80 gear per week when they can run an raid to get unlimited ilvl 90 gear per week? I mean, sure people will still need to gear up for coil, but really what percentage of the player base is that? Now, I am fine with waiting till the end of the month for the patch, however once that hits, SE basically makes CT worthless.
    (0)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deathscythe343 View Post
    This is something that I think will have to happen with the release of patch 2.2. Why would anyone run an raid to get 1 piece of ilvl 80 gear per week when they can run an raid to get unlimited ilvl 90 gear per week? I mean, sure people will still need to gear up for coil, but really what percentage of the player base is that? Now, I am fine with waiting till the end of the month for the patch, however once that hits, SE basically makes CT worthless.
    This is all well and fine to players who are more than willing to run content ad exhaustium for their myth gear. If you have only 1 class to gear up, it's a fair enough deal. But for those who may have 3+, farming the ~6k myth (which is a hell of a lot of runs of things) for each class is not something they want to do. CT will still offer the more casual players a means of obtaining gear for their alternative classes whilst they build up their myth gear for their main. Sure, they could also run Coil 1-5 for their Allagan i90 pieces, but the same idea applies: drops are random; it could take 1 run or it could take 10+ runs to get the 1-2 piece(s) of gear you want from any particular turn.

    The fact is, there are still other options for getting gear and even more so for alternative classes. And they don't involve having to repeat the same thing until you're close to boredom. For players like myself, who enjoy playing and making slower progress (because I'm still having fun), it doesn't change anything.

    What seems to be forgotten by a lot of players on these forums is that there are still new players coming into the game. There are also lots of players in the game, who have been playing since launch, who are still only just working on their first relics. Some players enjoy playing the game, and not simply burning to the top of the game. The HM primals will still be relevant next year, as will CT and Coil 1-5. It's relevant as long as their are players who take them time and work on things slower than the rest. And that's still a considerable percentage of the total playerbase.
    (2)
    Last edited by Themis; 03-03-2014 at 07:51 PM.

  4. #4
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    They generally cannot just "unlock" features from an upcoming patch early. Software development doesn't really work that way, not for a project as big as an MMO.

    I mean, sure they could do it, but it would not be a quick snap-their-fingers kinda thing. It'd take some amount of time and effort, which would be much better spent working on actual content for the new patch.
    (0)

  5. #5
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Why not just release 2.2 right now? Hell lets cut to the chase and just release 2.3 since people are going to rush through the 2.2 content a week after it's out anyway.
    (4)

  6. #6
    Player
    Mikara's Avatar
    Join Date
    Jan 2014
    Posts
    60
    Character
    Mikara Cait
    World
    Excalibur
    Main Class
    Archer Lv 50
    Unlike the topic, which is actually a reasonable question.

    Quote Originally Posted by PlanckZero View Post
    Why not just release 2.2 right now? Hell lets cut to the chase and just release 2.3 since people are going to rush through the 2.2 content a week after it's out anyway.
    Do you have any more terrible suggestions? If so I would like to hear them.
    (1)

  7. #7
    Player
    ErnestoGiovanni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    Conjurer Lv 59
    I don't think coil will be unlimited drops i think you'll be able to get loot in each turn like CT, once a week. It sounds like they are allowing us to farm for that 1drop instead of fighting that RNG. Unless i am totes wrong, but I've not seen anything to state otherwise.
    (3)

  8. #8
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ErnestoGiovanni View Post
    I don't think coil will be unlimited drops i think you'll be able to get loot in each turn like CT, once a week. It sounds like they are allowing us to farm for that 1drop instead of fighting that RNG. Unless i am totes wrong, but I've not seen anything to state otherwise.
    Totes wrong.
    (0)

  9. #9
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I do not think it has been stated anywhere that coil 1-5 drops are going to be unlimited. I think they are going to be a 1 per week lock out just like CT for each turn. So you can farm each Turn for the piece of gear you need which in turn will help you gear faster if you can find competent parties.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  10. #10
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mikedizzy View Post
    I do not think it has been stated anywhere that coil 1-5 drops are going to be unlimited. I think they are going to be a 1 per week lock out just like CT for each turn. So you can farm each Turn for the piece of gear you need which in turn will help you gear faster if you can find competent parties.
    No, read the Q&A again, it's full unlock:

    Q: Will the difficulty of turns 1-5 be eased? And will the weekly lockout be removed?
    A: Since we’ll be adding the second installment of the Binding Coil of Bahamut, which exceeds the difficulty of the first installment, we'll be removing all the limitations on the first five turns of the Binding Coil. The weekly limitation will also be removed, so you can take on the first five turns as often as you like
    And in another separate Japanese interview, it is also confirmed that myth tomes weekly cap will also be unlocked. Basically all i90 related content will relegate to Darklight status because they will raise the new item level cap with new set of BC loots, Leviathan weapon and new tomestones.
    (1)

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