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  1. #41
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60


    I find that the expression on Bugs' face describes how I and others tanking feel after a not so nice duty finder run. I don't know what you could do OP to be honest. You could offer all the incentives possible and I think the percentages would still be low to be honest.
    (3)

  2. #42
    Player
    Valendore's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Valenora Battleforge
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Raffounz View Post
    Really, i love to be a tank... I'm a sword and shield man at first, and never played an endgame MMO... So selected gladiator not knowing what a tank is in an MMO, but then i acknowledged my role. I'm a IlvV90 Paladin, I've done Coil T1-T4 and get all BiS from these, I'm now trying T5, I've killed all three Primal EX. I feel like a shiny diamond across an elite of fewer player (tanks, of course). It's for me a better incentive than any big DPS number...
    If this is your first mmo, than that's pretty impressive progression. I have been playing mmos for 16 years and haven't gotten that far in end game raids/dungeons, but I am lazy, and never lucky enough to get in a good guild capable of such feats. I'm a bit jealous.
    (1)

  3. #43
    Player
    Zeral's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Kaz Lyhart
    World
    Tonberry
    Main Class
    Armorer Lv 50
    I like tanking but it just feels pointless.
    The myth cap deters us from spamming high level dungeons, the useless Phil tomes from story dungeons, the low level roulette for charity and let's not forget the useless loot from t4 and primals. Vertical progression doesn't help too, once you get your gear that's it, no point playing it anymore.

    They gotta make a loot system where tanks(any role for that matter) can roll for other gear without relying on a greed party(insecurity) . Something similar to "ready check" but you select str, int, dex, etc so you can "NEED" it.
    (0)
    Last edited by Zeral; 03-04-2014 at 03:29 AM.

  4. #44
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Zeral View Post
    I like tanking but it just feels pointless.
    The myth cap deters us from spamming high level dungeons, the useless Phil tomes from story dungeons, the low level roulette for charity and let's not forget the useless loot from t4 and primals. Vertical progression doesn't help too, once you get your gear that's it, not playing it anymore.

    They gotta make a loot system where tanks(any role for that matter) can roll for other gear without relying on a greed party(insecurity) .
    Something similar to "ready check" but you select str, int, dex, etc so you can "NEED" it.
    I don't think that loot system will fix anything.

    Most players that have been playing for a while have so much Philo they can gear up other jobs in darklight easily. I for instance have a WHM to 45 right now. I've got full darklight waiting for her and another 1200 philo sitting in the wings. The ability to need that other gear wouldn't encourage me to tank those dungeons at all. Honestly, we have a larger problem. There is very little reason to run dungeons right now. Our reward for doing so is some cash, some Philo, and some Myth. As I pointed out the Philo is a joke now since we get it from practically everywhere. With 2.2 and the removal of the myth cap we are going to see a mad bum rush for 50 dungeons again as players start mything out all their alt, however once that phase dies down the dungeons will once again be ignored even worse than they are now. The rewards just aren't interesting or useful for player goals in the long run. The moment we are all minimum i90 with our myth items (cause honestly i90 will be the new i70 in 2.2) these dungeons will be utterly and completely useless. Something far more fundamental than loot rules needs to happen. We need something more that can come out of these chests such as rare crafting items. They need to implement something soon because these dungeons will never be run by nearly any end gamer about two months after 2.2. The way this game is designed practically forces you to constantly gear up so it's not just end gamers who will run into this issue.

    TLDR: Over time the dungeon situation is going to get worse and worse unless something serious happens to provide a new and different kind of incentive.
    (2)
    Last edited by Tiggy; 03-04-2014 at 03:34 AM. Reason: Limit Break

  5. #45
    Player
    mouseno4's Avatar
    Join Date
    Sep 2013
    Posts
    330
    Character
    Zophia Costa
    World
    Kujata
    Main Class
    Conjurer Lv 52
    I do tend to agree though. They could offer up the biggest and baddest rewards in the entire game. I still would not play a tank. I dont like playing a tank and never have. The only positive i have gotten from playing a tank over the years, is that you are in control. But that positive wears off pretty damn fast when your getting smacked around by a boss and then verbally smacked around by your own group.
    (0)

  6. #46
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by mouseno4 View Post
    I do tend to agree though. They could offer up the biggest and baddest rewards in the entire game. I still would not play a tank. I dont like playing a tank and never have. The only positive i have gotten from playing a tank over the years, is that you are in control. But that positive wears off pretty damn fast when your getting smacked around by a boss and then verbally smacked around by your own group.
    The issue will always persist as long as the tanks are A.) Not fun B.) Not varied C.) Don't do damage (Yep, that's the main excuse for many people.) And D.) The community always blames the tank, and never accepts that they too goof up from time to time.

    Actually, all of that along with the new tank swap mechanics are why I stopped playing tank as a serious job anymore. When you are told by people you got carried and are a terrible player, where you sit in one place, or have to hold a boss in the perfect spot... Or perhaps you have to watch stacks, juggle around certain adds and the boss... It's rather annoying. And what does it do? It gives more reason for players to target tanks and call them terrible, without appreciating the fact that player they are nit-picking is playing something that is a rarity... A tank.

    Quite frankly, if we could take away the toxicity of the community, and treat tank players better (Let's be honest, the people who main them and will play them outside of their FC/Static are heroes and masochists) along with have less... annoying tactics, less nit-picking, and perhaps a few more tweaks so the general populace may like them more, we may see more and more of them pop up.
    (1)
    Last edited by Eardstapa; 03-04-2014 at 06:16 AM.

  7. #47
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    The trade off for always being the first one blamed if the crap hits the fan is, the tank can quit and immediately find a new group. This isn't the case for dps or healers. Not saying its right, but it is what it is.
    (0)

  8. #48
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I like to tank regardless so it's a non-issue for me, but my god there's times when I go into a low level dungeon and just hate it that I have no skills from the level 50 range (that should change in all honesty it's a dated mechanic)
    This is why I don't do low level dungeons. That level sync stuff is awful.

    I also don't like to use df on my pld because it seems like every healer I run into is just God awful. I mean full i90 yet some how can't heal. So I just went healer because I just can't deal with awful healers. >.> Not to mention tanking in this game just doesn't feel right. I feel super squishy as a tank.
    (0)

  9. #49
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NyneAlexander View Post
    The trade off for always being the first one blamed if the crap hits the fan is, the tank can quit and immediately find a new group. This isn't the case for dps or healers. Not saying its right, but it is what it is.
    Of course, that works wonderfully when running in a premade group, but in a DF group? You still have the penalty... It is just not as severe.
    (0)

  10. #50
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Eardstapa View Post
    Of course, that works wonderfully when running in a premade group, but in a DF group? You still have the penalty... It is just not as severe.
    Ah true. I always forget about the lockout
    (0)

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