Left middle on the screen should have mob HP bars and a round icon near it. Green icon = low dps, yellow = good dps, orange = borderline high dps, should stop it or change the target.
Left middle on the screen should have mob HP bars and a round icon near it. Green icon = low dps, yellow = good dps, orange = borderline high dps, should stop it or change the target.
That has nothing to do with your DPS, it's just a quick-and-easy enmity table for all enemies in combat. It's meant to go along with the specific enmity tables on the party member GUI, which provide the actual enmity list for the enemy you currently have targeted.
Green = No danger of aggro
Yellow = drawing aggro
Orange = You're close to becoming main target
Red = You're currently the main target
There's no way to check your literal DPS though. You just have to play it by eye.
For dps classes it shows how much damage they did to a certain target, compared to other team members. It will not show an accurate number, but still is enough to see if they are underperforming or overperforming.
But it is now offtopic, since author has specified the training dummy dps meter - i believe only 3rd party parsers will fit.
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