Quote Originally Posted by Taika View Post
I guess it's because it might lead to situations similar to 1.0 where groups changed to optimal setups for every boss inside one dungeon.
Yeah and instead, people go for optimal setups PRIOR to entering the DF lol. All it allowed for in 1.x was to allow you to not only repair mid dungeon, but also trade stuff to stuff incase someone ran out food and whatnot.

Quote Originally Posted by Wilan View Post
Yeah, and wouldn't accept you in their party if you didn't have all the required jobs exped and geared.
Words cannot express how glad I was that dungeon job switching was gone in 2.0, and I see no reason to make it come back.
You claim this...but I guess you must not be in a FC that asks you to switch classes at times, which means having x classes geared and experienced on, thus no different from 1.0.