Quote Originally Posted by Fiosha_Maureiba View Post
Ul'dah, to me, is the most ergonomically designed and positioned city.

In between Limsa and Gridania.
When you teleport in, you're next to the Wards, the Adventurer's Guild, a vendor, a retainer, the repair NPC, and the exit of the city.

Unlike Gridania leves, you usually have an open space to get from the Camp to the leve in a straight line, rather than remember the correct paths in the maze. Where Limsa leves usually had extended running distances.
Definitely this. In addition to the other reasons mentioned here, this is the main reason I spend most of my time in Ul'dah. The design of the other two cities makes absolutely no sense. They both have long and completely empty stretches of land between the actual city, and the actual exit. I mean come on, that long a** bridge in Limsa, really? WHY??? Not to mention navigating them is more of a hassle than navigating the rest of the game. Ul'dah for the most part makes sense design wise. There really isn't even a question as to why no one goes to the other two.