Quote Originally Posted by Rentahamster View Post
Huh? Are you arguing this from the perspective of retaining immersion or something?

This is a computer program. All the regions and zones aren't laid out in a physical location. They aren't all laid out on after the other in some kind of actual physical order. They are just coordinates in a virtual space. The market wards in Uldah right now aren't actually attached to Uldah, they are just another instance in the server.

If you enter the unified wards from Uldah, the game knows that you came from Uldah, so when you choose to exit the wards, the game automatically puts you back in Uldah.
Yes. I'm not arguing against a Unifed Market Ward, though. I kind of like the idea. I'm just pointing out a flaw that needs to be addressed.

Gridania and Limsa Lominsa are just instances on the server, along with Market Wards. However the case, in the virtual world of Eorzea we cannot simply go from Gridania to Limsa Lominsa without a physical or metaphysical conveyance (e.g. walking, running, teleportation, etc).

All I'm saying is that we need to put some thought into how players from different (virtual) geographic cities can somehow end up in the same (virtual) geographic marketplace simply by walking down a street or making a left around the next corner.

Time And Relative Dimension In Space, transporters, portkeys, folding space with Spice, high-speed elevators to the center of the planet ... whatever. The players just need a way to get to this Unified Market Ward that can be explained. It doesn't have to be realistic, it just has to be explainable. The more it fits into the lore of the game though, the better.