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  1. #1
    Player
    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    crafters will have even more reasons to work out of other towns, and a market to get while doing it. It is a little more likely you will see more specific things in certain areas, like woodworking crap in grid, etc.
    If current player behavior is anything to go by, this will not have a significant impact. People who accept Grid and Limsa local leves now do one of the following:

    1. Do the locals as fast as possible, then go back to Uldah
    2. Pick up the locals, go back to Uldah, do the synths, drop off locals later.

    Even after the patch, there still won't be any compelling reason to stick around. There will be more of a reason than now, yes, but will it be enough? I'm not so sure.

    Quote Originally Posted by Physic View Post
    transportation issues: this is a real factor, and i think its also why he wants to get a very basic easy and fast airship system going city to city, a no cutscene form of travel from city to city that uses money instead of anima will open up travel.
    This i think will eliminate the need to unify the MW, and though it will increase shopping times for bargain hunters, I think it will make it a good balance of bargain hunting and accessibility. For easy things you probably want to stay in towns, but for expensive or important gears you may check all three.
    There's still not enough total people per server to make all 3 wards in all 3 cities viable yet. Even with airship transport, it would still be in everyone's best interest to just consolidate their retainers in one city. The game might as well be designed around that concept.

    Quote Originally Posted by Physic View Post
    Also unifying wards can only work if they add a delivery type system,
    We need a mailbox, but I don't think that's the only reason why a unified ward would work. I'm not sure what your reasoning is here.


    Quote Originally Posted by Physic View Post
    or they make MW not transport you to other towns.
    I thought this part was obvious. You enter ward from Grid, you exit to Grid. You enter ward from Uldah, you exit to Uldah.

    In effect, this actually acts sort of like a makeshift mailbox, since you can always meet someone to trade, even if they're in a different city. Just meet in the wards.
    (0)
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  2. #2
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Sorel Evans
    World
    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Rentahamster View Post
    I thought this part was obvious. You enter ward from Grid, you exit to Grid. You enter ward from Uldah, you exit to Uldah.
    Yes, but does that actually make physical sense?

    If a person can walk into Room X from Room Y that is connected to Room Z (because people from Room Z can walk in and interact with things in Room Y), what physical reason is there to stop people from going into Room X from Room Z through Room Y?

    If I can get to the Unified Market Ward zone from the Limsa Lominsa zone and from Gridania zone to interact with retainers and players from both cities, what stops me from just walking to the Gridania zone through the Market Ward zone?

    Normal physics will not allow for a unified Market Ward zone. So we'll have to use metaphysics instead.

    Any ideas anyone??
    (3)

  3. #3
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Sorel View Post
    Yes, but does that actually make physical sense?

    If a person can walk into Room X from Room Y that is connected to Room Z (because people from Room Z can walk in and interact with things in Room Y), what physical reason is there to stop people from going into Room X from Room Z through Room Y?

    If I can get to the Unified Market Ward zone from the Limsa Lominsa zone and from Gridania zone to interact with retainers and players from both cities, what stops me from just walking to the Gridania zone through the Market Ward zone?

    Normal physics will not allow for a unified Market Ward zone. So we'll have to use metaphysics instead.

    Any ideas anyone??

    Huh? Are you arguing this from the perspective of retaining immersion or something?

    This is a computer program. All the regions and zones aren't laid out in a physical location. They aren't all laid out on after the other in some kind of actual physical order. They are just coordinates in a virtual space. The market wards in Uldah right now aren't actually attached to Uldah, they are just another instance in the server.

    If you enter the unified wards from Uldah, the game knows that you came from Uldah, so when you choose to exit the wards, the game automatically puts you back in Uldah.
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  4. #4
    Player
    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by Rentahamster View Post
    Huh? Are you arguing this from the perspective of retaining immersion or something?

    This is a computer program. All the regions and zones aren't laid out in a physical location. They aren't all laid out on after the other in some kind of actual physical order. They are just coordinates in a virtual space. The market wards in Uldah right now aren't actually attached to Uldah, they are just another instance in the server.

    If you enter the unified wards from Uldah, the game knows that you came from Uldah, so when you choose to exit the wards, the game automatically puts you back in Uldah.
    Yes. I'm not arguing against a Unifed Market Ward, though. I kind of like the idea. I'm just pointing out a flaw that needs to be addressed.

    Gridania and Limsa Lominsa are just instances on the server, along with Market Wards. However the case, in the virtual world of Eorzea we cannot simply go from Gridania to Limsa Lominsa without a physical or metaphysical conveyance (e.g. walking, running, teleportation, etc).

    All I'm saying is that we need to put some thought into how players from different (virtual) geographic cities can somehow end up in the same (virtual) geographic marketplace simply by walking down a street or making a left around the next corner.

    Time And Relative Dimension In Space, transporters, portkeys, folding space with Spice, high-speed elevators to the center of the planet ... whatever. The players just need a way to get to this Unified Market Ward that can be explained. It doesn't have to be realistic, it just has to be explainable. The more it fits into the lore of the game though, the better.
    (3)