Quote Originally Posted by Fiosha_Maureiba View Post
Ul'dah, to me, is the most ergonomically designed and positioned city.

In between Limsa and Gridania.
When you teleport in, you're next to the Wards, the Adventurer's Guild, a vendor, a retainer, the repair NPC, and the exit of the city.

Unlike Gridania leves, you usually have an open space to get from the Camp to the leve in a straight line, rather than remember the correct paths in the maze. Where Limsa leves usually had extended running distances.

My concern, initially, is that this patch will shake things up for a while, and eventually once we find less value in guild marks, gravitate toward Ul'dah again due to convenience. Conjurers, archers, and lancers will be destroying their leves. Limsa Lominsians will be in need of other adventurers not swinging around an axe. And Ul'dahns will be swinging around their subligars in sexy sin at the Miner's Guild waiting to get [removed by Moderator: highly inappropriate]

But I guess I'm lookin' forward to the shuffle for a bit.
the leves in ul dah arent really that good overall, its just that they had some really good ones, in a place people already hang out in. But if leve failing doesnt become worth it, then you wont always roll the cream of the crop leves, trust me, there are some pretty good leves in grid and limsa, definately on par with anything but dunesfolk.