YoshiP recently commented about the fact that no one bothers to go to Limsa or Gridania anymore.
So far so good, but let's take a more in-depth look at the root causes of the Limsa/Grid depopulation phenomenon. We'll take a look at the 3 main reasons (SP gain, economic gain, social interaction) that everyone opts to hang out in Uldah and how these 3 factors actually amplify each others' effects to form a self-reinforcing cycle.
(Now obviously, the main reason here is that the MASSIVE amount of players that have left this game since launch caused all the remaining players to want to band together. If we still had the same large population numbers that we had in September, then the player base would have to spread out naturally. But since nearly everyone left, it just exacerbates the effect of the following 3 main points. Getting the original user base to return to Erozea would be part of the master plan, and hopefully the solutions to the following 3 main problems of Limsa/Grid depopulation will help us move forwards towards that master plan.)
3 main reasons why everyone stays in Uldah (in order of importance):
SP GAIN
- Most of the leves with the best SP rewards are in Thanalan
- Coblyn genocide used to be the best way to gain SP in the game
- Shouting in Uldah is the best way to make an SP party
- Thanalan behests are the most crowded, and therefore have the best SP
- It's easier to buy grinding mats in Uldah to rank up your own crafting class
ECONOMIC GAIN
- There are more people in Uldah, so there are more potential customers to trade with
- The market wards are always full of stuff, so it's easier to conduct trading in Uldah
- There are more people who need repairs in Uldah.
- There are more people to look at your bazaar, and your retainers' bazaars
SOCIAL INTERACTION
- Anyone who wants social interaction has to come to Uldah since that is the place with the most people
- It's easier to find parties and recruit for linkshells by shouting in Uldah.
- All my friends end up hanging out in Uldah, so I need to hang out there as well.
(TRANSPORTATION COSTS)
- There is actually a 4th reason that doesn't really fit into the other categories, but is important nonetheless
- There are only 2 choices players have for transportaion: walking and teleporting
- Walking takes too long, and teleporting wastes anima, therefore the best option is usually just to stay put in Uldah due to lack of alternatives.
SP Gain - the main reason people want to go to Uldah.
Most people play this game to rank up their classes. They are going to do that in the fastest and most efficient way possible. This is an RPG, so SP gain is directly tied to character progression, a goal that we all have. Players, in general, are going to do whatever they can do get the most SP in order to advance their character's progression.
Since most players' main priority is getting SP, they are going to head to Uldah. Uldah's leves are the best for gaining SP, and it's also the best place to find a party since everyone is there anyway (self-reinforcing)
Since there's always people at the Thanalan Aetheryte camps, there's always people to fill up the behests, therefore making Thanalan behests the best place to gain behest SP.
Economic Gain - the secondary reason that follows the main reason
There isn't anything particularly special about Uldah itself in terms of economic benefit. The only reason it is more economically beneficial NOW, is because everyone hangs out at Uldah due to the first reason (it's the best place to get SP). Therefore, since everyone else hangs out in Uldah to get SP, there are more potential customers to sell stuff to. Therefore, all the buyers/sellers, and other economically-minded people have no choice but to come to Uldah too.
Back in September when there were many people online, we had bazaars at both the Limsa and Gridania adventurer guilds. They were profitable because of all the foot traffic. Now that the only foot traffic is in Uldah, the player bazaars (what's left of them) have to choice but to relocate to Uldah.
Wherever the bulk of the battle classes go, the merchants must follow in order to make money. Wherever the merchants go, the battle classes must follow in order to get repairs and buy new stuff. Again, these are more self-reinforcing cycles.
Social Interaction - the inevitable result of the first two reasons
So now, all your battlers and all your merchants have fled to Uldah. To someone who doesn't really care about that stuff, and whose main desire in an MMO is to chat and interact with other players socially, there is no choice but to follow along to Uldah as well.
In Gridania, no one can hear you /scream
Continued in the next post due to space constraints.
More on how to fix FF14 here: http://forum.square-enix.com/ffxiv/s...vBForum_Thread