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  1. #31
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by kukurumei View Post
    So why not making it an instanced game with a town. You know... a lobby, and a dungeon? You're bound to make parties easily, after all everyone who's in the lobby is available...

    I've seen ton's of MMOs that do that. Really cheap to do as well. FF14 just shouldn't be that type of game.
    as of now the world is bland and boring, SE knows this and plans to redo the entire map. Until then i have no desire to explore beings that it all looks the same.

    Also, beings that anima is not free and recharges slowly to preserve i do run shorter distances when required.
    (4)

  2. #32
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jobeto-Rin View Post
    It really isn't that much of a time sink. 2-5 minutes at most? It depends on your location.
    There are so many aetherytes around I don't understand why it wasn't made like that in the first place.
    to be honest, i used to think the same thing until i realized the game is bland and boring. When they redo the map introduce mounts and airships i will gladly agree with you.
    (1)

  3. #33
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I've always hated the ability to teleport from anywhere. It makes Eorzia's adventures unfit, fat, and lazy. I understand some people don't have much play time, but it doesnt take THAT much time to run from area to area. I would go as far as to not only make teleporting from Aethecyte to Aethecyte only, but also remove Ayethecites from camps and instead create a few Aethecytes per area in random locations away from the camps. Sorta like in FFXI, but with more than one area to teleport from/to.

    And yes, it would be nice if they implemented chocobos as well, especially if they do it like i would like it. Of course if they do it this way or the OP's way, you will have people moaning about it, the same people that hate running to retainers in the MW most likely...
    (1)
    Last edited by Reika; 06-30-2011 at 02:07 AM.

  4. #34
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Well with the new changes in Guildleves in the letter today, it seems travel back and fourth between cities is going to increase tenfold.

    Therefore we really need speedy transportation, even if it comes from a chocobo license involved in going to all three cities.
    Eventually we need airships but I can understand those waiting until Ishgard, but we really need chocobos or quick travel that's not depending on the amount of time you've been choosing not to teleport.
    (0)

  5. #35
    Player

    Join Date
    May 2011
    Posts
    25
    Quote Originally Posted by Jobeto-Rin View Post
    SE Dev team please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.

    I can't speak for everyone but I've been spoiled by it.

    Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.

    Make us at least work for where we have to go.
    Initially, you'll hear grumps; In the end we'll appreciate everything more.

    Jobeto-

    Edit:
    I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.
    If you like so much running, then don't use the teleportation and run, but in my opinion, it's a stupid idea.
    Without chocobos, for me is incredibly boring to walk on foot. And that's wht so many people is asking for chocobos and airships. Your point of view is only yours I think.
    (2)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Jobeto-Rin View Post
    Since time is being brought up incessantly, exactly how much time does it take to run to an aetheryte?

    And just like Pretty said, they found exciting things when they're weren't using anima. A vagrant adventurer is more likely to have better experiences than a "jumper".

    SE should have made it like this at the forefront of this games opening.
    Well Brucey is right as well. You are not forced to use anima. this all ties into player preference. There's no need to really change the system as it is now.
    (4)

  7. #37
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    True, but through those implemented means, we are missing out on subtle things that would create an overall better game for us.

    Imagine going to the zoo.

    You walk to the kiosk displaying the locations of the animals and or exhibits.
    So, while heading towards your designated area, you could be halted by the glorious roars from the lions.
    You take a passage way underground, only to stand in awe at the oceanic whales.
    Walking so close to a gate that you almost jump out of your skin, from an agile simian screaming at the top of it's lungs.
    As you finally get to your designated area, you reminisce on that small journey not even realizing you still haven't even seen what you really came for!

    The zoo. It's a place to experience, be taken by the beauty of it's nature and all that went into it's creation that allows us to bask in it.

    Or...you could just anima/teleport straight to the ice cream stand, teleport to the dolphin show, then teleport home.

    Just saying...
    this all depends am i going to the zoo and seeing those same animals everyday? if i did i'd want a faster way to get past them to get to the thing i am going to see.

    things are good seeing the first few times, but after that the hour run from iron lake to glory is a little extreme when you have no anima. once other methods of travel are implemented i can see your point, but not at this time.
    (2)


    http://crystalknights.guildwork.com/

  8. #38
    Player

    Join Date
    Mar 2011
    Posts
    190
    In my opinion, whatever it is you do in life and or in a game, having to work for and achieve something makes it mean more to you. That applies to jobs, money, women, practically anything.

    Being given something automatically reduces your perceived value of it.

    If traveling in Eorzea requires no work, we will unawarely miss out on the beauty of it because we can experience it anytime we choose. It isn't something we have to work for. Thus, creating a game where we aren't amazed by anything due to it's easy accessibility. Everyone wants a challenge. Making aetherytes the only avenue for teleporting doesn't necessarily create a challenge but it places, albeit a small one, work towards our simple traveling goal.

    Therefore once we achieve it, we appreciate it more.

    Unrestrictive teleportation in Eorzea is wiping what little appreciation there is to be had in this game.

    Give it life. Allow us to be grateful by granting us the ability to work for our goals. Whether they are small or grand.
    (0)

  9. #39
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    In my opinion, whatever it is you do in life and or in a game, having to work for and achieve something makes it mean more to you. That applies to jobs, money, women, practically anything.

    Being given something automatically reduces your perceived value of it.

    If traveling in Eorzea requires no work, we will unawarely miss out on the beauty of it because we can experience it anytime we choose. It isn't something we have to work for. Thus, creating a game where we aren't amazed by anything due to it's easy accessibility. Everyone wants a challenge. Making aetherytes the only avenue for teleporting doesn't necessarily create a challenge but it places, albeit a small one, work towards our simple traveling goal.

    Therefore once we achieve it, we appreciate it more.

    Unrestrictive teleportation in Eorzea is wiping what little appreciation there is to be had in this game.

    Give it life. Allow us to be grateful by granting us the ability to work for our goals. Whether they are small or grand.
    you can work for it all you want. i have ran from limsa to coerthas enough times i have see what is between them. i do not need to have to run through there every time i want to go there.

    that's like some people love to drive a car on vacation to go cross country to see all the stuff on the trip. after a few drives to the same place you say ok i have seen it and next time i am just going to ride the plane.
    (3)


    http://crystalknights.guildwork.com/

  10. #40
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    I wouldn't mind being able to only teleport from Aetheryte to Aetheryte, would give it a .hack type feel, and we already have Aetherytes in cities too. But if they do this, they should add a function that allows you to set Home Point at any Aetheryte u want, and this wont change unless u choose to change it and not have it like it is now, which auto sets at a Aetheryte u touch or at a camp u do behest at. We should still be allowed to keep Return and of course this system should only go into affect AFTER mounts have been added; doing it now would only unnecessarily restrict movement further.
    (2)

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