No thanks, SE need to add more fun instead of restricting its players.
No thanks, SE need to add more fun instead of restricting its players.
Imo, it's not pointless to me.Okay, let's go through this. This isn't about you, but it's your opinion yet you also speak for everyone stating that there is or will be a problem and your solution, a poor one I might add, will be the glue that holds it all together?
First of all, if anima is balanced to go with air ships and chocobos as it was stated it will be, piling anything on top of that would have to go along with a very creative and good reason to do so.
I wasn't referring to what was in your OP though I have read it, I was referring to the page behind when I started posting. Re-reading this I realize you quoted immersion. So, perhaps I am mistaken on that. However, your statements are still very similar to the immersion devout.
Anyway, coming from someone who is telling me to read up on your posts, you could do yourself a favor and read mine. Unless they angry you too much to read them. I've stated my thoughts on travel and how I don't actually mind the walk. I like a little time sink and exploration. What I am trying to say is... your idea is not good enough and it really doesn't solve anything because it has no good purpose. On top of that, it doesn't exactly have all of the bells and whistles to appeal to all the types of players you seem to think it does. I just seems completely pointless and unnecessary and while thinking it is solving something, it actually makes other problems stand out more.
Reducing tele's to aetherytes gives more importance to the land, something that is lost when it's teleported across over and over again.
It increases potential player involvement, since you will see other players out actually adventuring, therefore creating better opportunities for meeting people who are doing what your doing, leading to parties...etc..etc...
It's purpose is supposed to make Eorzea feel more connected, right now it is disconnected because people are just teleporting around. You don't see anyone when nobody is out in the land.
Only the people dedicated to exploring are going to run someplace with 100 anima. I used to do that but it got boring. Not boring there's nothing to do in the world, but boring it feels like nobody is in the game.
Teleporting freely is making the world feel very empty. People are either at teleport spots or teleport spots.
I hate to bring up ffxi, but I remember seeing a party running through konschat highlands wondering where they were going. So I followed them and wound up at valkurm dunes.
How many times have you seen a party/group of adventurers in ffxiv together run anywhere?
Have you noticed how cities look occupied? It's because the players can't teleport to any spot/shop in the city, they're forced to run. That should be extended into the actual land.
That's the point I'm trying prove.
Last edited by Jobeto-Rin; 09-27-2011 at 03:11 AM.
People will travel as they see fit. That's all there is to it.
Here I'll give you an example of my play style
When I do leves, depending on time and if I do them alone or with people from my ls, I will usually run from Ul'dah to Gridania to grab leves and wait for everyone else to be ready. Or if people are all on at that moment we teleport as a group. We decide where to start, Treespeak or Nine Ivies. We of course teleport to both camps as there is nothing to really interesting to look at on the way. The scenery is beautiful though. The teleport also saves on time since people just want to get leves done and go about their own business. Everyone is happy.
When I do locals, I will walk to every camp to turn them in. Why? Because I think it's wasteful otherwise and I usually have time to do so. Party somewhere? I will teleport to the aether and walk to meet the party.
So there is how I travel. Everyone is different. You do whatever is convenient for you, as it should be. Options are a good thing.
i just dont get why people dont like having options.
lets face it, when it comes to anima, we have 2 options and ONLY 2 options.
1) use it
2) dont use it
there, you have a choice, which boils down to these 2 paths
1) dont like it = dont use it
2) like it = use it
so quit ya yapping and get on with it. stop ruining eveyone elses gaming experience cause you dont like something ffs
Yes, but what this boils down to is your opinion. I think that anima will be dealt with in a fair way with new transportation like it was stated to be. So, all we're really left with is your opinion on how it should be dealt with, but the purpose is (surprise, surprise) looking "way back when" at parties in FFXI and how they ran to their camps.Imo, it's not pointless to me.
Reducing tele's to aetherytes gives more importance to the land, something that is lost when it's teleported across over and over again.
It increases potential player involvement, since you will see other players out actually adventuring, therefore creating better opportunities for meeting people who are doing what your doing, leading to parties...etc..etc...
It's purpose is supposed to make Eorzea feel more connected, right now it is disconnected because people are just teleporting around. You don't see anyone when nobody is out in the land.
Only the people dedicated to exploring are going to run someplace with 100 anima. I used to do that but it got boring. Not boring there's nothing to do in the world, but boring it feels like nobody is in the game.
Teleporting freely is making the world feel very empty. People are either at teleport spots or teleport spots.
I hate to bring up ffxi, but I remember seeing a party running through konschat highlands wondering where they were going. So I followed them and wound up at valkurm dunes.
How many times have you seen a party/group of adventurers in ffxiv together run anywhere?
Have you noticed how cities look occupied? It's because the players can't teleport to any spot/shop in the city, they're forced to run. That should be extended into the actual land.
That's the point I'm trying prove.
Yes, they also had chocobos, their zones were also smaller, and they had air ships to travel to different continents or regions. Again, what is the purpose? Since you think that players should only be reduced to teleport by running to aetherytes, and how that would promote people to suddenly embody a gregarious personality, what is really different?
My server is very socially active. I think that is another difference you're not seeing. Even camps in Gridania and Limsa are pretty active on my server. We don't have problems like the ones you're going through. I've met a lot of people out in the field and in different camps in different cities doing side quests, leves, or behest.
This is your personal opinion on how Anima should be dealt with, really. What would be best is approaching it with other play styles in mind. I honestly don't think there is a problem at all. This could be all due to what server you're on and how populated it is (or is not).
People will travel as they see fit. That's all there is to it.
Here I'll give you an example of my play style
When I do leves, depending on time and if I do them alone or with people from my ls, I will usually run from Ul'dah to Gridania to grab leves and wait for everyone else to be ready. Or if people are all on at that moment we teleport as a group. We decide where to start, Treespeak or Nine Ivies. We of course teleport to both camps as there is nothing to really interesting to look at on the way. The scenery is beautiful though. The teleport also saves on time since people just want to get leves done and go about their own business. Everyone is happy.
When I do locals, I will walk to every camp to turn them in. Why? Because I think it's wasteful otherwise and I usually have time to do so. Party somewhere? I will teleport to the aether and walk to meet the party.
So there is how I travel. Everyone is different. You do whatever is convenient for you, as it should be. Options are a good thing.
Yes, people will travel according to their style and how the game allows them travel.
Majority of the players will take the fastest route. Noobs to hardcore. The people on this forum are not the majority of the players.
So if easy and instant ways, that disconnect the land, are possible means. Then most of the players on a server will use that route.
Think about all the people who don't post on the forums that will do the above method of instant travel. They represent the crowd I'm talking about. They're the individuals who make our world feel occupied. So while one or two of us have a play style such as those above, the majority will take the easy way out simply because they can.
i just dont get why people dont like having options.
lets face it, when it comes to anima, we have 2 options and ONLY 2 options.
1) use it
2) dont use it
there, you have a choice, which boils down to these 2 paths
1) dont like it = dont use it
2) like it = use it
so quit ya yapping and get on with it. stop ruining eveyone elses gaming experience cause you dont like something ffs
Yes, your correct we have those options and they remain even with this change.
What I'm asking is, if one way decreases the players involvement in this game world (which it does), it should be changed for the better of the game.
A better game = more players, more players = more money.
Doesn't SE want more money? Don't you want more people to play with?
Everyone is saying I'm trying to ruin the experience, it's quite the opposite.
and once again I'll use the city / land example. Why do cities feel occupied and more lively? Because people are in it, running through it, they can't teleport to their points then out of the city again. If they could we wouldn't see them, because they're not using the middle ground, the city's land.
and since everyone is so short on time and hate time sinks, how about someone create a thread asking SE to put aetherytes at all the guilds?
I don't hear anyone crying about the time it takes to run from the market wards to the alchemist guild in ul'dah for a purpose? Or from the aetheryte in gridania to the conjurer's guild for a purpose? So why is everyone crying about the same amount of time it would take to run to an aetheryte for teleportation purposes?
It's not a problem because the game forces you to do it, and you've accepted it because you've took it as a necessary part of playing the game and became used to it. It's the same thing being applied here except outside. I hate that i used spoiled because it sounds very demeaning. We really just are used to having it given to us, when we should work for it just like we put the effort into to making it to a guild.
Last edited by Jobeto-Rin; 09-27-2011 at 04:42 AM.
XP remains the best teacher
You keep saying the purpose is to connect the players with the land when the land is not connected to the players. It is the wrong solution to the problem you bring up.
Plain and simple.
It's dumb that a new player can go from city to city and get all the teleport without seeing the area to get there first it just kills the work they did for the game. Ya it's copy/paste but some players don't even know there a lot of copy/paste to you point that out to them + they remaking the maps anyways so that no issue there they should not allow us to teleport if we not yet gone there.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
If players are in the land more than they're involved with it more ala connected to it more.
When a player is fighting a mob he is involved in the land. If he's doing a quest he is involved in the land
When another player runs by they have an opportunity to be involved with what they're doing.
It doesn't matter what your doing just as long as your doing something, but can you involve yourself if your skipping over it?
All this is being connected to eorzea.
It's the circle of liiiiiiiiiiiiiiife. lol
Last edited by Jobeto-Rin; 09-27-2011 at 05:05 AM.
XP remains the best teacher
Waste not your breath Brucey on one such as this.
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