Page 25 of 31 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 310
  1. #241
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Morticous View Post
    Oh wow your right, we should add each other! If they do come out with quests for more anima You your hubby and I can all help each other!!!!!!!!!

    See how quests bring people together

    Hey, Ferth also!
    Indeed! Always looking for more people to talk to when I am in game. =)
    (1)

  2. #242
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Once chocobos and airships are added, why do we need anima/teleportation at all? Sure, it's not quite as fast as teleporting, but it's quick enough to no be much a hindrance.
    (0)

  3. #243
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Dreamer View Post
    Once chocobos and airships are added, why do we need anima/teleportation at all? Sure, it's not quite as fast as teleporting, but it's quick enough to no be much a hindrance.
    Gathering from the majority of posters...being able to be someplace at a moments wish saves them valuable time.
    I can't disagree with that. You're entitled to it.

    I just hate the consequences instant travel have bared on this game & to me, far outweigh the benefits of said conveniences.

    It will continue to have a negative everlasting effect to it.
    (0)
    Last edited by Jobeto-Rin; 07-12-2011 at 06:40 AM.
    XP remains the best teacher

  4. #244
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jobeto-Rin View Post
    Gathering from the majority of posters...being able to be someplace at a moments wish saves them valuable time.
    I can't disagree with that. You're entitled to it.

    I just hate that the consequences instant travel have bared on this game & to me, far outweigh the benefits of said conveniences.

    It will continue to have a negative everlasting effect to it.
    there is nothing wrong with teleporting, you should just be asked to earn it, like earning the teleport scrolls in FFXI. What's the big deal earning things? its not like we havn't done anything in this game outrageously hard anyway .

    Anyway I mentioned a little bit a while back but someone had a good idea once: You could leave anima in the way it is however make GREAT incentive in using the other traveling methods like having random events happen that you would only see walking/chocoboing/airship ING. Like your walking along and you see 3 NPCs out numbered by 4 stronger mobs (Because these NPCs are weak as hell.. but rich!) and you defeat the mobs and they give you 30k and 3k SP or something.. Same for airship, you could be flying along and it gets attack, you either have the option to fight and be rewarded by the captain afterwards or hide in the ships hull! This would bring incentive to walking that people who teleport their lives away will miss!
    (2)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  5. #245
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Morticous View Post
    there is nothing wrong with teleporting, you should just be asked to earn it, like earning the teleport scrolls in FFXI. What's the big deal earning things? its not like we havn't done anything in this game outrageously hard anyway .

    Anyway I mentioned a little bit a while back but someone had a good idea once: You could leave anima in the way it is however make GREAT incentive in using the other traveling methods like having random events happen that you would only see walking/chocoboing/airship ING. Like your walking along and you see 3 NPCs out numbered by 4 stronger mobs (Because these NPCs are weak as hell.. but rich!) and you defeat the mobs and they give you 30k and 3k SP or something.. Same for airship, you could be flying along and it gets attack, you either have the option to fight and be rewarded by the captain afterwards or hide in the ships hull! This would bring incentive to walking that people who teleport their lives away will miss!
    I don't think teleporting as a whole is wrong, it's just too easy to use. No work to have it at all. Like you said nothing to earn.

    Because if anything like what you said in your 2nd paragraph, is ever implemented into this game, the people who use it so much will be missing out on that and a plethora of other experiences.

    But hey, who am I to want to experience something like that not just by myself but, with other adventurers?
    (0)
    XP remains the best teacher

  6. #246
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jobeto-Rin View Post
    It's not just about me bro, this cheap system messes up the game and i'm trying to give my 2cents about it. read my last post.

    Edit: I want to be able to enjoy this game with a crapload other people. The less thrilling this game is the less people there will be, meaning a smaller chance of me being able to do just that.
    I don't think you're taking a full appraisal of the situation. They didn't place Aetherytes at every location in the game. You mentioned Norg. There isn't an Aetheryte at Mistbeard Cove. The game is set up so you can quickly travel to a general area, and then proceed the rest of the way on foot. Instead of a 45 minute walk somewhere (where you're unlikely to see anything anyway, just try and boot up FFXI and check) you have a 5-10 minute walk in FFXIV.

    You never see people running across the landscape of FFXI either. People visit set grinding camps and then immediately move on to end game zones.

    Anima doesn't need to be restricted because it is already restricted by time. Once you use it up you have to walk around. Some people try to save their anima and they would take an airship if they could, including me.

    The way the game is set up now, you are always close to an Aetheryte if you're doing a typical game activity. What use is it to argue that people need to run from one end of Ul'Dah to the other just to teleport? You're making a very short-sighted argument that is only going to hurt players when they need teleporting most, and have no effect on people 99% of the time.
    (3)
    Last edited by Neptune; 07-12-2011 at 07:11 AM.

  7. #247
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Neptune View Post
    I don't think you're taking a full appraisal of the situation. They didn't place Aetherytes at every location in the game. You mentioned Norg. There isn't an Aetheryte at Mistbeard Cove. The game is set up so you can quickly travel to a general area, and then proceed the rest of the way on foot. Instead of a 45 minute walk somewhere (where you're unlikely to see anything anyway, just try and boot up FFXI and check) you have a 5-10 minute walk in FFXIV.

    You never see people running across the landscape of FFXI either. People visit set grinding camps and then immediately move on to end game zones.

    Anima doesn't need to be restricted because it is already restricted by time. Once you use it up you have to walk around. Some people try to save their anima and they would take an airship if they could, including me.
    I was giving examples. There isn't any telling what could be an equivalent to Norg in this game. We surely won't know if there isn't any difficulty arriving there, will we?

    Being able to get to a general area is alright, but going from Gridania all the way to limsa is absurd to me. How can a world feel massive if you can insta-travel from one continent to another? What's the use of the boat after the 1st time? Now we need an incentive to ride it again, because according to others it's just a time sink now.

    I remember plenty of people in ffxi traversing in small places like kazham jungle, adventurers running in and out of the city, people running through the tunnels leading from jeuno to quifim, there just aren't any areas similar that makes this game feel like it's occupied. It's just groups of adventurers either at camps, aetherytes, leve counters and market wards entrances.

    Quote Originally Posted by Neptune View Post
    What use is it to argue that people need to run from one end of Ul'Dah to the other just to teleport? You're making a very short-sighted argument that is only going to hurt players when they need teleporting most, and have no effect on people 99% of the time.
    I'm not sure what part you missed but if your running from one end of Ul'Dah to another end, just to get to an aetheryte, you probably already passed 2 or 3 of them.

    Teleporting freely is hurting this game.
    Devs supporting this argument won't hurt players.
    But if not supported, many players probably won't maximize this games potential to be exhilarating and enjoyable.
    (0)
    XP remains the best teacher

  8. #248
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jobeto-Rin View Post
    I was giving examples. There isn't any telling what could be an equivalent to Norg in this game. We surely won't know if there isn't any difficulty arriving there, will we?

    Being able to get to a general area is alright, but going from Gridania all the way to limsa is absurd to me. How can a world feel massive if you can insta-travel from one continent to another? What's the use of the boat after the 1st time? Now we need an incentive to ride it again, because according to others it's just a time sink now.

    I remember plenty of people in ffxi traversing in small places like kazham jungle, adventurers running in and out of the city, people running through the tunnels leading from jeuno to quifim, there just aren't any areas similar that makes this game feel like it's occupied. It's just groups of adventurers either at camps, aetherytes, leve counters and market wards entrances.



    I'm not sure what part you missed but if your running from one end of Ul'Dah to another end, just to get to an aetheryte, you probably already passed 2 or 3 of them.

    Teleporting freely is hurting this game.
    Devs supporting this argument won't hurt players.
    But if not supported, many players probably won't maximize this games potential to be exhilarating and enjoyable.
    I'm enjoying it :P Just fine
    (1)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  9. #249
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    If you insist on arguing with me:

    Quote Originally Posted by Jobeto-Rin View Post
    I was giving examples. There isn't any telling what could be an equivalent to Norg in this game. We surely won't know if there isn't any difficulty arriving there, will we?

    Being able to get to a general area is alright, but going from Gridania all the way to limsa is absurd to me. How can a world feel massive if you can insta-travel from one continent to another? What's the use of the boat after the 1st time? Now we need an incentive to ride it again, because according to others it's just a time sink now.

    I remember plenty of people in ffxi traversing in small places like kazham jungle, adventurers running in and out of the city, people running through the tunnels leading from jeuno to quifim, there just aren't any areas similar that makes this game feel like it's occupied. It's just groups of adventurers either at camps, aetherytes, leve counters and market wards entrances.



    I'm not sure what part you missed but if your running from one end of Ul'Dah to another end, just to get to an aetheryte, you probably already passed 2 or 3 of them.

    Teleporting freely is hurting this game.
    Devs supporting this argument won't hurt players.
    But if not supported, many players probably won't maximize this games potential to be exhilarating and enjoyable.
    An equivalent to Norg is the Mistbeard Cove. There is some telling about how difficult it is to get there. You have to run, for the first time, all the way through La Noscea until you get to Camp Bald Knoll, wherein you have to run into Mistbeard Cove, then run past a lot of difficult enemies before you get to the gates of the real city. It's a lot of work.

    I've been to Norg several times in the past week. Would you like to know how I got there? I warped (teleported) from wherever I was to Northern San D'Oria, then teleported from there to the outpost in Elshimo Lowlands. I then ran on foot to the entrance of Sea Serpent Grotto, and then through the cave to Norg.

    Would you like to know how to get to Mistbeard Cove? You teleport to Camp Bald Knoll, then run on foot to the entrance of Mistbeard Cove, then run through the enemies until you get to the city door. It is exactly parallel to FFXI and thus, your desperate argument has been defeated.

    Next. Teleporting from Gridania to Limsa Lominsa is absurd to you. Well, under your proposed revision of teleporting only to another Aetheryte, you would in fact still be able to teleport from the Aetheryte in Gridania to the Aetheryte in Limsa Lominsa, and thus, your desperate argument is defeated.

    Next. What's the use of the boat after the 1st time? You mean like the 1st and only time I took the boat from Mhaura to Aht Urghan Whitegate? That's right, I rode that boat exactly one time. And I'm glad I didn't have to wait 45 real minutes of my life to ride that boat every time I wanted to get to and from Whitegate. I'll offer up my own opinion on why the world felt so massive in FFXI even though there was an NPC in each nation that would insta-teleport you to Whitegate.. the world felt massive because of the sheer amount of zones. Teleporting across the world to a place with different scenery and plenty of things to do felt like being in an incredibly massive world. It worked in FFXI and it'll work in FFXIV.

    You say you need an incentive to ride a boat. Listen, making everybody ride that boat between Limsa and Ul'Dah is not what we need. It's fine if you run out of anima. It's there. The run there and back is nice. It's nice only because you aren't forced to do it. You can do it for pleasure. Which is how I suggest you approach it. The most fun I've had in FFXIV has been gathering together a full party and exploring Eorzea on foot, without teleporting. Nothing is holding you back but yourself.

    You say you are sad because you see a lifeless world. That's because there is nothing to do in the world. You see people at the places where there is the only content to even do. Just wait until there is more content, then you will see plenty of people coming and going, especially on your first trip to attune to the Aetherytes in the new zones. When chocobos are added people will be mounted up and exploring on their own, or running out to complete quests and visit locations that aren't near an Aetheryte. Just chill and stop making a claim that is pissing off people. There is a way for everybody to have fun and be satisfied without creating a needless time sink. Your time is worth more than that.
    (1)

  10. #250
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Neptune View Post
    If you insist on arguing with me:
    Your time is worth more than that.
    "Make us at least work for where we want to go".

    Please read and remember that line from the OP. It will help you to comprehend where I'm coming from.

    My memory of ffxi is bad so if I missed something, I'm sure you'll correct me.

    First, your comparison of the Norg trip and Mistbeard Cove
    You mentioned multiple spots: North Sandoria, Elshimo Lowlands, RAN to Sea Serpent Grotto and then through the cave to Norg.

    Compared to only 2 spots, running to Camp Bald Knoll for initial crystal then run to Mistbeard Cove.

    That is not the same effort and work. Why?
    The only way some of those teleports were possible (atleast when I played) from those points were to do quests for the outposts (when it was in your nation!) in that specific area and or being a mage. Am I right or wrong?

    1 requires some work and timing to gain that privilege while the other doesn't require even half of that.

    "Make us at least work for where we want to go".

    Your cutting corners, deliberately leaving out that info, in an attempt to paint a similarity picture when in ffxiv you just travel 1 time to the crystal. Nothing else. Your paint brush just broke sir.

    "Desperate" argument undefeated.

    Next, yes teleporting from Gridania to Limsa is absurd to me, again read the part where I talk about the ensuing complaining. Thats why I said ween us off of anima. Not take everything away at once. I'm very fond of those suggestions I appended in the OP from the posters, but with my biased opinion even I know there has to be a middle ground in this plead. I repeat, I still think gridania to limsa is absurd, it's just too much to ask for such an abrupt removal of it.

    "Desperate" argument undefeated.

    I'm not forcing any boat ride. I'm giving examples of what will probably be skipped over if it doesn't offer any incentive. I can agree getting on the boat everytime is a bore, but I also would like that anything you do in this game has an enjoyment level but with this system it will make other transportations less meaningful and will be a less chance of having some enjoyment, since tele's are overly convenient. But I'm jumping ahead like you said. I really should wait for it to be implemented. I don't know what the future holds.

    The main difference in ffxi's teleports and ffxiv's is one is earned and the other is handed to you. You had to earn every outpost warp, could set just 1 homepoint, only mages could transport you and there was a fee for another...and if I'm correct did you not have to at least travel somewhere to access that ability? FFXIV your homepoint is any crystal you've touched and you can travel from ANY point in the game.

    "Make us at least work for where we want to go".

    Are you starting to get the theme?

    I'm not sure where you read I was sad, you are very good at twisting my words lol.

    I'll say it again, insta teleporting takes away that work.

    Last, yes I insist on "arguing".
    Your word is not the truth.

    Can't we call it healthy debating?
    (0)
    Last edited by Jobeto-Rin; 07-12-2011 at 10:37 PM.
    XP remains the best teacher

Page 25 of 31 FirstFirst ... 15 23 24 25 26 27 ... LastLast