perhaps you can PROVE how this decreases the players involvement?
for those who can play maybe 2 hours a day anima is an important element in order to keep up with leves and so on.
your entire arguement to remove anima is biast in your hatred of it. more options allow for more involvement. removing anima, if anything, would reduce the number of new players coming into the game and there are people who would simply stop playing all together if it where removed.
there is little to no point discussing the removal of anima, its a key system within the games mechanics for ALL players and if you dont like using it then just dont use it. dont gimp others because you want everything your way. i mean jesus spoilt brats have a harder time getting what they want than the fat lazy assed players of this game.
It's really important to read the topic and OP of a thread before posting in it.
oh i have and im yet to read any tangible reasoning that anima and teleportation ruins the game. so houw bout you step off your high horse, pull its tail outta ur rectum and start giving us a DAMN good reason for its removal?
There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.
Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.
If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.
But can you say there won't be more people moving around if it was implemented this way?There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.
Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.
If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.
XP remains the best teacher
exactly, we shouldnt be gimping peoples options because a MINORITY of people dont like anima.There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.
Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.
If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.
as for more people moving around without anima, there'd still be less because of people quitting the game because they want to get to thier destination and be engaged in battle or turning in locals, not spend 90% of thier limited time using slower transport methods.
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