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  1. #291
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    :P to you.

    Do you or anyone else have a solution to making the players feel connected and become more involved with the land, giving it a sense of liveliness?

    Please contribute.
    (0)
    Last edited by Jobeto-Rin; 09-27-2011 at 05:13 AM.

  2. #292
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    Quote Originally Posted by Jobeto-Rin View Post
    What I'm asking is, if one way decreases the players involvement in this game world (which it does), it should be changed for the better of the game.
    perhaps you can PROVE how this decreases the players involvement?

    for those who can play maybe 2 hours a day anima is an important element in order to keep up with leves and so on.

    your entire arguement to remove anima is biast in your hatred of it. more options allow for more involvement. removing anima, if anything, would reduce the number of new players coming into the game and there are people who would simply stop playing all together if it where removed.

    there is little to no point discussing the removal of anima, its a key system within the games mechanics for ALL players and if you dont like using it then just dont use it. dont gimp others because you want everything your way. i mean jesus spoilt brats have a harder time getting what they want than the fat lazy assed players of this game.
    (0)

  3. #293
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    Quote Originally Posted by Secret_Reeve View Post
    perhaps you can PROVE how this decreases the players involvement?

    for those who can play maybe 2 hours a day anima is an important element in order to keep up with leves and so on.

    your entire arguement to remove anima is biast in your hatred of it. more options allow for more involvement. removing anima, if anything, would reduce the number of new players coming into the game and there are people who would simply stop playing all together if it where removed.

    there is little to no point discussing the removal of anima, its a key system within the games mechanics for ALL players and if you dont like using it then just dont use it. dont gimp others because you want everything your way. i mean jesus spoilt brats have a harder time getting what they want than the fat lazy assed players of this game.

    It's really important to read the topic and OP of a thread before posting in it.
    (0)

  4. #294
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    :P to you.

    Do you or anyone else have a solution to making the players feel connected and become more involved with the land, giving it a sense of liveliness?

    Please contribute.
    By changing the zones themselves. The scene can be very beautiful, but it's repetitive. No one is going to connect to the land if it looks and is laid out the way it is right now.

    Your solution, as I said before, actually makes other problems stand out even more.
    (1)

  5. #295
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    Quote Originally Posted by Jobeto-Rin View Post
    It's really important to read the topic and OP of a thread before posting in it.
    oh i have and im yet to read any tangible reasoning that anima and teleportation ruins the game. so houw bout you step off your high horse, pull its tail outta ur rectum and start giving us a DAMN good reason for its removal?
    (0)

  6. #296
    Player
    BruceyBruceyBangBang's Avatar
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    Ul'dah
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    If players are in the land more than they're involved with it more ala connected to it more.

    When a player is fighting a mob he is involved in the land. If he's doing a quest he is involved in the land

    When another player runs by they have an opportunity to be involved with what they're doing.

    It doesn't matter what your doing just as long as your doing something, but can you involve yourself if your skipping over it?

    All this is being connected to eorzea.

    It's the circle of liiiiiiiiiiiiiiife. lol
    People are out there doing things. You think everyone in this game just sits in town? Time to re roll on another server, friend. Trabia, Wutai, Lind, and Besaid are all pretty lively compared to many of the other servers.

    Create a character on one of them and look around during prime time. It's a population issue as well as a zone issue. No one wants to connect to "land" that is bland and repetitive. In all the other ways you explained how you feel the land is connected to players, it's already there. You're just not seeing it.
    (1)

  7. #297
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    By changing the zones themselves. The scene can be very beautiful, but it's repetitive. No one is going to connect to the land if it looks and is laid out the way it is right now.

    Your solution, as I said before, actually makes other problems stand out even more.
    New zones will only temporarily change the use of teleportation until the players have seen it all. Then it's back to where we are now. Skipping everything.

    What do you mean other problems will be exposed because of my solution?
    (0)
    XP remains the best teacher

  8. #298
    Player
    BruceyBruceyBangBang's Avatar
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    Ul'dah
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Secret_Reeve View Post
    oh i have and im yet to read any tangible reasoning that anima and teleportation ruins the game. so houw bout you step off your high horse, pull its tail outta ur rectum and start giving us a DAMN good reason for its removal?
    There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.

    Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.

    If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.
    (2)

  9. #299
    Player
    BruceyBruceyBangBang's Avatar
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    New zones will only temporarily change the use of teleportation until the players have seen it all. Then it's back to where we are now. Skipping everything.

    What do you mean other problems will be exposed because of my solution?
    You are making a bigger deal out of this then there needs to be, honestly. You answered your own question in that post, btw.
    (0)

  10. #300
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.

    Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.

    If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.
    But can you say there won't be more people moving around if it was implemented this way?
    (0)
    XP remains the best teacher

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