:P to you.
Do you or anyone else have a solution to making the players feel connected and become more involved with the land, giving it a sense of liveliness?
Please contribute.
:P to you.
Do you or anyone else have a solution to making the players feel connected and become more involved with the land, giving it a sense of liveliness?
Please contribute.
Last edited by Jobeto-Rin; 09-27-2011 at 05:13 AM.
perhaps you can PROVE how this decreases the players involvement?
for those who can play maybe 2 hours a day anima is an important element in order to keep up with leves and so on.
your entire arguement to remove anima is biast in your hatred of it. more options allow for more involvement. removing anima, if anything, would reduce the number of new players coming into the game and there are people who would simply stop playing all together if it where removed.
there is little to no point discussing the removal of anima, its a key system within the games mechanics for ALL players and if you dont like using it then just dont use it. dont gimp others because you want everything your way. i mean jesus spoilt brats have a harder time getting what they want than the fat lazy assed players of this game.
perhaps you can PROVE how this decreases the players involvement?
for those who can play maybe 2 hours a day anima is an important element in order to keep up with leves and so on.
your entire arguement to remove anima is biast in your hatred of it. more options allow for more involvement. removing anima, if anything, would reduce the number of new players coming into the game and there are people who would simply stop playing all together if it where removed.
there is little to no point discussing the removal of anima, its a key system within the games mechanics for ALL players and if you dont like using it then just dont use it. dont gimp others because you want everything your way. i mean jesus spoilt brats have a harder time getting what they want than the fat lazy assed players of this game.
It's really important to read the topic and OP of a thread before posting in it.
By changing the zones themselves. The scene can be very beautiful, but it's repetitive. No one is going to connect to the land if it looks and is laid out the way it is right now.
Your solution, as I said before, actually makes other problems stand out even more.
oh i have and im yet to read any tangible reasoning that anima and teleportation ruins the game. so houw bout you step off your high horse, pull its tail outta ur rectum and start giving us a DAMN good reason for its removal?
People are out there doing things. You think everyone in this game just sits in town? Time to re roll on another server, friend. Trabia, Wutai, Lind, and Besaid are all pretty lively compared to many of the other servers.If players are in the land more than they're involved with it more ala connected to it more.
When a player is fighting a mob he is involved in the land. If he's doing a quest he is involved in the land
When another player runs by they have an opportunity to be involved with what they're doing.
It doesn't matter what your doing just as long as your doing something, but can you involve yourself if your skipping over it?
All this is being connected to eorzea.
It's the circle of liiiiiiiiiiiiiiife. lol
Create a character on one of them and look around during prime time. It's a population issue as well as a zone issue. No one wants to connect to "land" that is bland and repetitive. In all the other ways you explained how you feel the land is connected to players, it's already there. You're just not seeing it.
New zones will only temporarily change the use of teleportation until the players have seen it all. Then it's back to where we are now. Skipping everything.By changing the zones themselves. The scene can be very beautiful, but it's repetitive. No one is going to connect to the land if it looks and is laid out the way it is right now.
Your solution, as I said before, actually makes other problems stand out even more.
What do you mean other problems will be exposed because of my solution?
XP remains the best teacher
There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.
Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.
If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.
You are making a bigger deal out of this then there needs to be, honestly. You answered your own question in that post, btw.
But can you say there won't be more people moving around if it was implemented this way?There is none because it's just a feeling, a preference, an opinion. There is no proof that it ruins anything. I've been in the field and see lots of gatherers and people farming, rank, leve questing, and side questing.
Perhaps SE should continue to redevelop the game and make it more tempting for returning or new players and see how that works. There is no good reason to make any constrictions no matter how small in order to force people to run into each other.
If you don't have the population, this idea wouldn't even work anyway. Which makes it even more pointless.
XP remains the best teacher
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