Quote Originally Posted by Jobeto-Rin View Post
Imo, it's not pointless to me.

Reducing tele's to aetherytes gives more importance to the land, something that is lost when it's teleported across over and over again.

It increases potential player involvement, since you will see other players out actually adventuring, therefore creating better opportunities for meeting people who are doing what your doing, leading to parties...etc..etc...

It's purpose is supposed to make Eorzea feel more connected, right now it is disconnected because people are just teleporting around. You don't see anyone when nobody is out in the land.

Only the people dedicated to exploring are going to run someplace with 100 anima. I used to do that but it got boring. Not boring there's nothing to do in the world, but boring it feels like nobody is in the game.

Teleporting freely is making the world feel very empty. People are either at teleport spots or teleport spots.

I hate to bring up ffxi, but I remember seeing a party running through konschat highlands wondering where they were going. So I followed them and wound up at valkurm dunes.

How many times have you seen a party/group of adventurers in ffxiv together run anywhere?

Have you noticed how cities look occupied? It's because the players can't teleport to any spot/shop in the city, they're forced to run. That should be extended into the actual land.

That's the point I'm trying prove.
Yes, but what this boils down to is your opinion. I think that anima will be dealt with in a fair way with new transportation like it was stated to be. So, all we're really left with is your opinion on how it should be dealt with, but the purpose is (surprise, surprise) looking "way back when" at parties in FFXI and how they ran to their camps.

Yes, they also had chocobos, their zones were also smaller, and they had air ships to travel to different continents or regions. Again, what is the purpose? Since you think that players should only be reduced to teleport by running to aetherytes, and how that would promote people to suddenly embody a gregarious personality, what is really different?

My server is very socially active. I think that is another difference you're not seeing. Even camps in Gridania and Limsa are pretty active on my server. We don't have problems like the ones you're going through. I've met a lot of people out in the field and in different camps in different cities doing side quests, leves, or behest.

This is your personal opinion on how Anima should be dealt with, really. What would be best is approaching it with other play styles in mind. I honestly don't think there is a problem at all. This could be all due to what server you're on and how populated it is (or is not).