I agree on the last part, I would prefer that more than anything.At the base of the argument is two schools mainly. Well at least the ones founded in reality.
A: The world is boring, I don't have time to run around it don't touch my teleporting
B: We want a world that would make teleporting something to think twice about, limit it's use and make the world worth exploring.
With the addition of protect the cargo and the materia coming into play, like bruce said, hopefully people may even forget about using anima.
I obviously didn't cast enough death on this thread
You can stop yourself from using it anytime you feel 'spoiled'. Here's what you do... Keep teleporting to camps that waste 6 anima, on your last port teleport to Mor Dhona, bind in Mor Dhona and enjoy your run back.SE Dev team, please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.
I can't speak for everyone but I've been spoiled by it.
Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.
Make us at least work for where we have to go.
Initially, you'll hear grumps; In the end we'll appreciate everything more.
Jobeto-
Edit:
I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.
This change would be especially ideal for when other means of transportation are available. Airships, Chocobos, Boats. Limiting it as such keeps the usefulness in these alternate means.
Variously valuable ideas were also mentioned as an alternate way we use our anima.
Please hear us out SE, these ideas are ropes that would make climbing this mmorpg mountain a bit more enjoyable and challenging.
Now you can feel the 'challenge' or feel like your 'working' or whatever and it doesn't affect the casual players or those who only have a short window of playtime.
World still seems pretty big to me, oh right I think thats why I use anima, to get around to parties that are 30 min runs away without wasting precious real life time.
Seriously, if it affects your immersion so bad don't use it.
Last edited by Vesper; 09-26-2011 at 09:34 AM.
How about a compromise?
Let me explore when I feel like exploring and let me teleport when I feel like teleporting.
Oh, it's already like that? Ok then. Problem solved.
Papa was a rolling stone...wherever he laid his barbut was home.
Honestly its pretty much like FFXI with the way teleporting and other modes of transportation/walking work. There are...or at least will be advantages to all after 1.19.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I have fond memories of being extremely happy that my country took control of an area, now I can earn my right to teleport there. and if my memory serves me right, I was estatic when a whm shouted teleports were available. Those were teleports that felt precious because they were rare to get. It was a privelege to have em.
Other than the actual teleporting, I can't see how they're the same in terms of the effort in using them. Something that makes the game so easy should require more effort.
Please don't look at this as a casual vs hardcore. To me this is a too many conveniences without any work/effort put in deal.
Last edited by Jobeto-Rin; 09-26-2011 at 10:09 AM.
Well it is a likely scenario that they'll put in a few anima restrictions once we've got a wide range of transportation options.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Arg. 277 posts made before i read thread but while i do i just wanna say that new, farther away zones may not be accessible by Anima.
So after a while, anima may only get used in the areas we have now. Then Warp Scrolls or Cudgels can come into play.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Okay, let's go through this. This isn't about you, but it's your opinion yet you also speak for everyone stating that there is or will be a problem and your solution, a poor one I might add, will be the glue that holds it all together?
First of all, if anima is balanced to go with air ships and chocobos as it was stated it will be, piling anything on top of that would have to go along with a very creative and good reason to do so.
I wasn't referring to what was in your OP though I have read it, I was referring to the page behind when I started posting. Re-reading this I realize you quoted immersion. So, perhaps I am mistaken on that. However, your statements are still very similar to the immersion devout.Jynx pretty much answered your first statement.
2. Your going to complain about a 2-3 minute time sink? Just stop playing the game then!
and please read my OP again, this has nothing to do with my immersion.
If those are the only complaints about my proposed system, then I'm sorry, I think the benefits far outweigh your self-believed cons.
This has to do with the game and it's overall too easyness feeling. A game is easily dropped when not challenging.
Make us work!
Anyway, coming from someone who is telling me to read up on your posts, you could do yourself a favor and read mine. Unless they angry you too much to read them. I've stated my thoughts on travel and how I don't actually mind the walk. I like a little time sink and exploration. What I am trying to say is... your idea is not good enough and it really doesn't solve anything because it has no good purpose. On top of that, it doesn't exactly have all of the bells and whistles to appeal to all the types of players you seem to think it does. I just seems completely pointless and unnecessary and while thinking it is solving something, it actually makes other problems stand out more.
Last edited by BruceyBruceyBangBang; 09-26-2011 at 03:20 PM.
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