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  1. #261
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    BruceyBruceyBangBang's Avatar
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    Boye Fran
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    We pretty much tried to ignore you the first time before you necroed your thread.

    Anima will be balanced to go along with chocobos and air ships. Your running idea is shaped by your preference as well your immersion being subjective. We don't need another one of these threads. They go on and on because there is no correct answer. You just do what you want with your Anima. Use it at a camp, run everywhere, don't run everywhere, don't use Anima at all. It's your choice. Just because it's your preference to shape anima in a way that you think will work doesn't mean it will. It's just your preference not everyone's fact.
    (2)

  2. #262
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    Anima will be balanced to go along with chocobos and air ships.
    Personally I'll be suprised if they even touch anima at this point. Would be interested to see what the developers thought about it now though.
    (0)

  3. #263
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    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Jynx View Post
    Personally I'll be suprised if they even touch anima at this point. Would be interested to see what the developers thought about it now though.
    This may come as a surprise, especially to you, but I'm not for making travel incredibly easy ALL the time. There needs to be a correct balance where frequent players may be punished if they go overboard on their anima and casuals will not feel a great affect in most scenarios, but this is only with the introduction to Chocobos and Air Ships that I feel this way.

    On topic.. only allowing players to Teleport at Camps is a useless system. For two reasons:

    1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.

    2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.

    Your immersion is subjective and doesn't reflect the whole community. We need to escape this word and leave it in the hands of SE to decide what to do with their game. If the game doesn't keep you immersed that's specific to you and not everyone. You could just simply RP with yourself and design it to where you can only port at a camp. That's the best you're going to get. :P
    (0)

  4. #264
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    Konachibi's Avatar
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    Kona Chibi
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    Brucey's post is utilising 3 lodestone forum buzzwords!! We're all doomed!!

    Maybe S.E could switch off teleporting for a day once chocobos and airships are out, and pretend there's a bug in the server that's stopping people from using it, then see what happens and how people react.

  5. #265
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    This may come as a surprise, especially to you
    It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.

    You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    On topic.. only allowing players to Teleport at Camps is a useless system. For two reasons:

    1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.

    2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
    1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.

    I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.

    2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.
    (1)

  6. #266
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    BruceyBruceyBangBang's Avatar
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    Quote Originally Posted by Jynx View Post
    It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.

    You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.
    I meant it in a more playful way being that we don't agree on a lot of things.

    I look at things with a lot of empathy. I happen to not mind such things and actually prefer time sinks in travel. It's only when I start to see people cry out for changes and state threads that are completely subjective that I get irritated. MMOs, in my opinion, should work with every type of player in mind.

    Quote Originally Posted by Jynx View Post
    1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.

    I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.

    2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.
    Completely agree. I think that SE's direction in giving zones a redesign would go along with this pretty well, but this OP's suggestion isn't the answer. I just simply think that the more logical solution is balance anima when new forms of transportation are given. If the solution is to add in small time sinks then I don't think that is putting enough effort into it. You need to give people an incentive to travel in different ways other than using anima all the time. A good start would be the actual zones themselves again, by redesigning them and condensing them. Make it so people are happy to forget their anima, I say.
    (0)

  7. #267
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    Your running idea is shaped by your preference as well your immersion being subjective.
    I've said it earlier in this thread.

    This isn't just about me, they're my honest opinions on game improvement and attracting and keeping more people in it. Immersed or not, I can be immersed in a world with or without people. I don't want the latter though.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.

    2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
    Jynx pretty much answered your first statement.

    2. Your going to complain about a 2-3 minute time sink? Just stop playing the game then!
    and please read my OP again, this has nothing to do with my immersion.

    If those are the only complaints about my proposed system, then I'm sorry, I think the benefits far outweigh your self-believed cons.

    This has to do with the game and it's overall too easyness feeling. A game is easily dropped when not challenging.

    Make us work!
    (1)
    Last edited by Jobeto-Rin; 09-26-2011 at 08:43 AM. Reason: statement not question

  8. #268
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    Quote Originally Posted by Jobeto-Rin View Post

    Jynx pretty much answered your first question.
    While still saying it's probably not the proper solution to the issue at hand.
    (0)

  9. #269
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    Quote Originally Posted by Jynx View Post
    While still saying it's probably not the proper solution to the issue at hand.
    Well, between the abolishing anima and reducing anima threads, this is the only idea I could come up with.

    I really don't know why it wasn't like this at the start.

    Edit:
    Oh yeah, I am not advocating for unlimited anima. Keep the same anima we have just limit it's use to Aetherytes.
    (0)
    Last edited by Jobeto-Rin; 09-26-2011 at 08:56 AM.

  10. #270
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    At the base of the argument is two schools mainly. Well at least the ones founded in reality.

    A: The world is boring, I don't have time to run around it don't touch my teleporting

    B: We want a world that would make teleporting something to think twice about, limit it's use and make the world worth exploring.
    (0)

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