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  1. #251
    Player
    Perrin_Aybarra's Avatar
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    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Neptune View Post
    If you insist on arguing with me:

    [...]
    Your time is worth more than that.
    ^truncated the quote because it was too long and the OP quoted it the post above me.

    @Neptune, I think you are making very good points and I think you convinced me that teleporting is fine BUT I just have 1 or 2 things to say: earning the right to teleport and the feel of a massive world.

    You compare to FFXI and how it is fine even if you can teleport, well in FFXI you got to earn the outpost by delivering the supplies when the outpost is in the city's possession, and you can only teleport when the city-state holds that region. Thus restricting a little bit the teleporting. FFXIV's aetheryte teleport system would be ok if at the VERY LEAST you would have to acquire the "nodes" before being able to teleport there (already is) and be teleported there (that's the bad part of FFXIV).

    There is the feel of accomplishement and earning your rights and privileges missing in FFXIV, which only contribute to make the game bland and empty.

    I think being able to teleport and be teleported at level 1 is also diminishing the game's experience and should be acquired at the very least at level 10 with a quest with cut scenes and story behind it.

    Also, the world in FFXIV is bare and bland we all know it and being able to teleport freely is maybe contributing to it a bit but you make a point that it doesn't in FFXI. This will be fixed when they give us a redesigned Eorzea I think.
    (1)

  2. #252
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    Mar 2011
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    lol I stated some of those things right before your post Perrin

    edit: Oh snaps nm read your post too fast
    (0)
    XP remains the best teacher

  3. #253
    Player

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    Mar 2011
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    190
    Quote Originally Posted by Neptune View Post
    If you insist on arguing with me:

    ----

    Your time is worth more than that.
    Bumped for continuance


    Quote Originally Posted by Jobeto-Rin View Post
    "Make us at least work for where we want to go".

    Please read and remember that line from the OP. It will help you to comprehend where I'm coming from.

    My memory of ffxi is bad so if I missed something, I'm sure you'll correct me.

    First, your comparison of the Norg trip and Mistbeard Cove
    You mentioned multiple spots: North Sandoria, Elshimo Lowlands, RAN to Sea Serpent Grotto and then through the cave to Norg.

    Compared to only 2 spots, running to Camp Bald Knoll for initial crystal then run to Mistbeard Cove.

    That is not the same effort and work. Why?
    The only way some of those teleports were possible (atleast when I played) from those points were to do quests for the outposts (when it was in your nation!) in that specific area and or being a mage. Am I right or wrong?

    1 requires some work and timing to gain that privilege while the other doesn't require even half of that.

    "Make us at least work for where we want to go".

    Your cutting corners, deliberately leaving out that info, in an attempt to paint a similarity picture when in ffxiv you just travel 1 time to the crystal. Nothing else. Your paint brush just broke sir.

    "Desperate" argument undefeated.

    Next, yes teleporting from Gridania to Limsa is absurd to me, again read the part where I talk about the ensuing complaining. Thats why I said ween us off of anima. Not take everything away at once. I'm very fond of those suggestions I appended in the OP from the posters, but with my biased opinion even I know there has to be a middle ground in this plead. I repeat, I still think gridania to limsa is absurd, it's just too much to ask for such an abrupt removal of it.

    "Desperate" argument undefeated.

    I'm not forcing any boat ride. I'm giving examples of what will probably be skipped over if it doesn't offer any incentive. I can agree getting on the boat everytime is a bore, but I also would like that anything you do in this game has an enjoyment level but with this system it will make other transportations less meaningful and will be a less chance of having some enjoyment, since tele's are overly convenient. But I'm jumping ahead like you said. I really should wait for it to be implemented. I don't know what the future holds.

    The main difference in ffxi's teleports and ffxiv's is one is earned and the other is handed to you. You had to earn every outpost warp, could set just 1 homepoint, only mages could transport you and there was a fee for another...and if I'm correct did you not have to at least travel somewhere to access that ability? FFXIV your homepoint is any crystal you've touched and you can travel from ANY point in the game.

    "Make us at least work for where we want to go".

    Are you starting to get the theme?

    I'm not sure where you read I was sad, you are very good at twisting my words lol.

    I'll say it again, insta teleporting takes away that work.

    Last, yes I insist on "arguing".
    Your word is not the truth.

    Can't we call it healthy debating?
    (0)
    XP remains the best teacher

  4. #254
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    Quote Originally Posted by Neptune View Post
    Just chill and stop making a claim that is pissing off people.
    If my claims/opinions of ways to make this game better are pissing so many people off, then forget it.

    Those aren't and never were my intentions.

    I'm done.

    Edit: I've proven my point enough times
    (0)
    Last edited by Jobeto-Rin; 07-14-2011 at 01:58 AM.
    XP remains the best teacher

  5. #255
    Player
    weeble's Avatar
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    Mar 2011
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    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    What in-game related feature/item do you wish you could use in the real world?
    Yoshida: Definitely teleportation. Commuting to work is such a waste of time...

    least the devs agree, time waist for running inbetween places.


    but i think though if centralizing the spots we can port to and making then 100% free, no anima cost then yes, the ports to the secondary spots aren't as important, most people don't use them to save anima either way. but anima needs to be free though, removing secondary port nodes and still charging anima then no thanks.

    also people at moment are using second accounts and mules to port each other. this anoys me that i'm running while others are making use of the fact that they have 2 pc's. and later this will piss me off more when people with money and pc's will still be able to get things done instantly over others just by throwing a little cash se's way or using friends/family's accounts.

    anima needs to fully change to be equal for all to use and all to be screwed running.
    (0)
    Last edited by weeble; 07-13-2011 at 08:59 AM.

  6. #256
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by weeble View Post
    What in-game related feature/item do you wish you could use in the real world?
    Yoshida: Definitely teleportation. Commuting to work is such a waste of time...

    least the devs agree, time waist for running inbetween places.


    but i think though if centralizing the spots we can port to and making then 100% free, no anima cost then yes, the ports to the secondary spots aren't as important, most people don't use them to save anima either way. but anima needs to be free though, removing secondary port nodes and still charging anima then no thanks.

    also people at moment are using second accounts and mules to port each other. this anoys me that i'm running while others are making use of the fact that they have 2 pc's. and later this will piss me off more when people with money and pc's will still be able to get things done instantly over others just by throwing a little cash se's way or using friends/family's accounts.

    anima needs to fully change to be equal for all to use and all to be screwed running.
    Well this could be solved by making it so that using animas ONLY teleports yourself so that would fix 2 issues:

    1- you cannot be teleported to places you never visited since you can only teleport yourself.
    2- people cannot "abuse" the system by making mule and teleport their other chars without consequences.

    There I fixed it

    Edit: and of course they can then introduce teleport spells to white mage or better yet time mage to be able to teleport the whole group.

    Anima's = solo convenient transportation system
    Spells = party play transportation

    and you have choco, boats, airship, etc, to add on to that.
    (0)
    Last edited by Perrin_Aybarra; 07-14-2011 at 12:17 AM.

  7. #257
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    Chocobos and Airships are coming.

    I believe now more than ever that a change such as this would be quite welcome in ffxiv.

    It is a perfect middle ground for people and "immersion" and casuals.
    (0)
    XP remains the best teacher

  8. #258
    Player
    Ruisu's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    • Anima system changes:
    • Implement Aetheryte teleportation system: City <--> Camp <--> Gate, not Anywhere --> Any Camp
    • Teleport is now an Aetheryte option, not a menu option.
    • Return has 10-minute timer and lets player choose either their homepoint or the nearest Aetheryte they've been attuned to.
    • Anima removed.
    This. This 1000 times. This is the best Idea I've seen to replace the anima system. It's not hard either. You're usually 3-7 minutes away from an Aetheryte. There is NO reason not to like this. Along with the Return fuction working as it does.
    (2)

  9. #259
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I am 100% on board with the OP.

    The current system seems like it was a quick fix for getting around before Chocobos and Airships.

    With access to other modes of transportation, teleportation should be restricted to between Aetheryte Crystals (and out to gates).

    Teleporting is a tool for casual/solo playing, so I would like to see them eventually remove the 'teleport your party' option as well.

    At some point, give the PT teleport ability to a job (Time Mage )
    (2)

  10. #260
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    Mar 2011
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    For the casual, time limited and or heavy anima users:

    Every city has an aetheryte close by, traveling remains quick.

    A typical login day... City Aetheryte > Landmark Aetheryte > Nodes, or reverse.

    This also effectively promotes running and for a very important purpose, not a time sink.

    Is 2 to 3 minutes (at the most!) really a time sink though?

    Could you imagine how more lively and populated the world would feel after seeing a group of adventurers heading to the nearest aetheryte?

    I really haven't heard why this isn't a very good compromise.
    (0)

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