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  1. #1
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    If you insist on arguing with me:

    Quote Originally Posted by Jobeto-Rin View Post
    I was giving examples. There isn't any telling what could be an equivalent to Norg in this game. We surely won't know if there isn't any difficulty arriving there, will we?

    Being able to get to a general area is alright, but going from Gridania all the way to limsa is absurd to me. How can a world feel massive if you can insta-travel from one continent to another? What's the use of the boat after the 1st time? Now we need an incentive to ride it again, because according to others it's just a time sink now.

    I remember plenty of people in ffxi traversing in small places like kazham jungle, adventurers running in and out of the city, people running through the tunnels leading from jeuno to quifim, there just aren't any areas similar that makes this game feel like it's occupied. It's just groups of adventurers either at camps, aetherytes, leve counters and market wards entrances.



    I'm not sure what part you missed but if your running from one end of Ul'Dah to another end, just to get to an aetheryte, you probably already passed 2 or 3 of them.

    Teleporting freely is hurting this game.
    Devs supporting this argument won't hurt players.
    But if not supported, many players probably won't maximize this games potential to be exhilarating and enjoyable.
    An equivalent to Norg is the Mistbeard Cove. There is some telling about how difficult it is to get there. You have to run, for the first time, all the way through La Noscea until you get to Camp Bald Knoll, wherein you have to run into Mistbeard Cove, then run past a lot of difficult enemies before you get to the gates of the real city. It's a lot of work.

    I've been to Norg several times in the past week. Would you like to know how I got there? I warped (teleported) from wherever I was to Northern San D'Oria, then teleported from there to the outpost in Elshimo Lowlands. I then ran on foot to the entrance of Sea Serpent Grotto, and then through the cave to Norg.

    Would you like to know how to get to Mistbeard Cove? You teleport to Camp Bald Knoll, then run on foot to the entrance of Mistbeard Cove, then run through the enemies until you get to the city door. It is exactly parallel to FFXI and thus, your desperate argument has been defeated.

    Next. Teleporting from Gridania to Limsa Lominsa is absurd to you. Well, under your proposed revision of teleporting only to another Aetheryte, you would in fact still be able to teleport from the Aetheryte in Gridania to the Aetheryte in Limsa Lominsa, and thus, your desperate argument is defeated.

    Next. What's the use of the boat after the 1st time? You mean like the 1st and only time I took the boat from Mhaura to Aht Urghan Whitegate? That's right, I rode that boat exactly one time. And I'm glad I didn't have to wait 45 real minutes of my life to ride that boat every time I wanted to get to and from Whitegate. I'll offer up my own opinion on why the world felt so massive in FFXI even though there was an NPC in each nation that would insta-teleport you to Whitegate.. the world felt massive because of the sheer amount of zones. Teleporting across the world to a place with different scenery and plenty of things to do felt like being in an incredibly massive world. It worked in FFXI and it'll work in FFXIV.

    You say you need an incentive to ride a boat. Listen, making everybody ride that boat between Limsa and Ul'Dah is not what we need. It's fine if you run out of anima. It's there. The run there and back is nice. It's nice only because you aren't forced to do it. You can do it for pleasure. Which is how I suggest you approach it. The most fun I've had in FFXIV has been gathering together a full party and exploring Eorzea on foot, without teleporting. Nothing is holding you back but yourself.

    You say you are sad because you see a lifeless world. That's because there is nothing to do in the world. You see people at the places where there is the only content to even do. Just wait until there is more content, then you will see plenty of people coming and going, especially on your first trip to attune to the Aetherytes in the new zones. When chocobos are added people will be mounted up and exploring on their own, or running out to complete quests and visit locations that aren't near an Aetheryte. Just chill and stop making a claim that is pissing off people. There is a way for everybody to have fun and be satisfied without creating a needless time sink. Your time is worth more than that.
    (1)

  2. #2
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    Quote Originally Posted by Neptune View Post
    If you insist on arguing with me:
    Your time is worth more than that.
    "Make us at least work for where we want to go".

    Please read and remember that line from the OP. It will help you to comprehend where I'm coming from.

    My memory of ffxi is bad so if I missed something, I'm sure you'll correct me.

    First, your comparison of the Norg trip and Mistbeard Cove
    You mentioned multiple spots: North Sandoria, Elshimo Lowlands, RAN to Sea Serpent Grotto and then through the cave to Norg.

    Compared to only 2 spots, running to Camp Bald Knoll for initial crystal then run to Mistbeard Cove.

    That is not the same effort and work. Why?
    The only way some of those teleports were possible (atleast when I played) from those points were to do quests for the outposts (when it was in your nation!) in that specific area and or being a mage. Am I right or wrong?

    1 requires some work and timing to gain that privilege while the other doesn't require even half of that.

    "Make us at least work for where we want to go".

    Your cutting corners, deliberately leaving out that info, in an attempt to paint a similarity picture when in ffxiv you just travel 1 time to the crystal. Nothing else. Your paint brush just broke sir.

    "Desperate" argument undefeated.

    Next, yes teleporting from Gridania to Limsa is absurd to me, again read the part where I talk about the ensuing complaining. Thats why I said ween us off of anima. Not take everything away at once. I'm very fond of those suggestions I appended in the OP from the posters, but with my biased opinion even I know there has to be a middle ground in this plead. I repeat, I still think gridania to limsa is absurd, it's just too much to ask for such an abrupt removal of it.

    "Desperate" argument undefeated.

    I'm not forcing any boat ride. I'm giving examples of what will probably be skipped over if it doesn't offer any incentive. I can agree getting on the boat everytime is a bore, but I also would like that anything you do in this game has an enjoyment level but with this system it will make other transportations less meaningful and will be a less chance of having some enjoyment, since tele's are overly convenient. But I'm jumping ahead like you said. I really should wait for it to be implemented. I don't know what the future holds.

    The main difference in ffxi's teleports and ffxiv's is one is earned and the other is handed to you. You had to earn every outpost warp, could set just 1 homepoint, only mages could transport you and there was a fee for another...and if I'm correct did you not have to at least travel somewhere to access that ability? FFXIV your homepoint is any crystal you've touched and you can travel from ANY point in the game.

    "Make us at least work for where we want to go".

    Are you starting to get the theme?

    I'm not sure where you read I was sad, you are very good at twisting my words lol.

    I'll say it again, insta teleporting takes away that work.

    Last, yes I insist on "arguing".
    Your word is not the truth.

    Can't we call it healthy debating?
    (0)
    Last edited by Jobeto-Rin; 07-12-2011 at 10:37 PM.
    XP remains the best teacher

  3. #3
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    Quote Originally Posted by Neptune View Post
    If you insist on arguing with me:

    ----

    Your time is worth more than that.
    Bumped for continuance


    Quote Originally Posted by Jobeto-Rin View Post
    "Make us at least work for where we want to go".

    Please read and remember that line from the OP. It will help you to comprehend where I'm coming from.

    My memory of ffxi is bad so if I missed something, I'm sure you'll correct me.

    First, your comparison of the Norg trip and Mistbeard Cove
    You mentioned multiple spots: North Sandoria, Elshimo Lowlands, RAN to Sea Serpent Grotto and then through the cave to Norg.

    Compared to only 2 spots, running to Camp Bald Knoll for initial crystal then run to Mistbeard Cove.

    That is not the same effort and work. Why?
    The only way some of those teleports were possible (atleast when I played) from those points were to do quests for the outposts (when it was in your nation!) in that specific area and or being a mage. Am I right or wrong?

    1 requires some work and timing to gain that privilege while the other doesn't require even half of that.

    "Make us at least work for where we want to go".

    Your cutting corners, deliberately leaving out that info, in an attempt to paint a similarity picture when in ffxiv you just travel 1 time to the crystal. Nothing else. Your paint brush just broke sir.

    "Desperate" argument undefeated.

    Next, yes teleporting from Gridania to Limsa is absurd to me, again read the part where I talk about the ensuing complaining. Thats why I said ween us off of anima. Not take everything away at once. I'm very fond of those suggestions I appended in the OP from the posters, but with my biased opinion even I know there has to be a middle ground in this plead. I repeat, I still think gridania to limsa is absurd, it's just too much to ask for such an abrupt removal of it.

    "Desperate" argument undefeated.

    I'm not forcing any boat ride. I'm giving examples of what will probably be skipped over if it doesn't offer any incentive. I can agree getting on the boat everytime is a bore, but I also would like that anything you do in this game has an enjoyment level but with this system it will make other transportations less meaningful and will be a less chance of having some enjoyment, since tele's are overly convenient. But I'm jumping ahead like you said. I really should wait for it to be implemented. I don't know what the future holds.

    The main difference in ffxi's teleports and ffxiv's is one is earned and the other is handed to you. You had to earn every outpost warp, could set just 1 homepoint, only mages could transport you and there was a fee for another...and if I'm correct did you not have to at least travel somewhere to access that ability? FFXIV your homepoint is any crystal you've touched and you can travel from ANY point in the game.

    "Make us at least work for where we want to go".

    Are you starting to get the theme?

    I'm not sure where you read I was sad, you are very good at twisting my words lol.

    I'll say it again, insta teleporting takes away that work.

    Last, yes I insist on "arguing".
    Your word is not the truth.

    Can't we call it healthy debating?
    (0)
    XP remains the best teacher

  4. #4
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Neptune View Post
    If you insist on arguing with me:

    [...]
    Your time is worth more than that.
    ^truncated the quote because it was too long and the OP quoted it the post above me.

    @Neptune, I think you are making very good points and I think you convinced me that teleporting is fine BUT I just have 1 or 2 things to say: earning the right to teleport and the feel of a massive world.

    You compare to FFXI and how it is fine even if you can teleport, well in FFXI you got to earn the outpost by delivering the supplies when the outpost is in the city's possession, and you can only teleport when the city-state holds that region. Thus restricting a little bit the teleporting. FFXIV's aetheryte teleport system would be ok if at the VERY LEAST you would have to acquire the "nodes" before being able to teleport there (already is) and be teleported there (that's the bad part of FFXIV).

    There is the feel of accomplishement and earning your rights and privileges missing in FFXIV, which only contribute to make the game bland and empty.

    I think being able to teleport and be teleported at level 1 is also diminishing the game's experience and should be acquired at the very least at level 10 with a quest with cut scenes and story behind it.

    Also, the world in FFXIV is bare and bland we all know it and being able to teleport freely is maybe contributing to it a bit but you make a point that it doesn't in FFXI. This will be fixed when they give us a redesigned Eorzea I think.
    (1)

  5. #5
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    Quote Originally Posted by Neptune View Post
    Just chill and stop making a claim that is pissing off people.
    If my claims/opinions of ways to make this game better are pissing so many people off, then forget it.

    Those aren't and never were my intentions.

    I'm done.

    Edit: I've proven my point enough times
    (0)
    Last edited by Jobeto-Rin; 07-14-2011 at 01:58 AM.
    XP remains the best teacher