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  1. #11
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Ferth View Post
    I don't think requiring we be at a crystal or a node is as big of an inconvenience as you are making it out to be. And even if you want to pretend that it is, my suggestion on page 17 was to make it more expensive if you aren't at a node... that way players can weigh the time the have available with how much anima they can/will spend to get to where they need to be.
    All you said I 100% agree with and I also think that all these suggestions only make the experience richer.

    I stress that quote because I think this is a very good idea as well. A casual who doesn't play often wouldn't see much a difference if the cost was more expensive when not at a node because he doesn't play as much so he doesn't run out of animas as quick and they have time to recharge in between their use. This increased cost mostly "hurt" hardcore players who plays for a big amount of time in one seating and they have to make the choice of spending 5min to walk to a node to lower the cost (and 5min to them wouldn't be an issue) or to teleport right away at an increased cost.

    I like that, and anyone with a little reason and common sense would see how it doesn't "impose" anything on you, it just favors the teleport system for casual and restrict it for hardcores. Which would be fine I think since there will be other means of transport that they can use even if they take a little bit longer.
    (4)
    Last edited by Perrin_Aybarra; 07-12-2011 at 04:46 AM.