When a convenience in this game diminishes other aspects of the characteristics that define it as a MMO, it's going to suffer, and we as players will miss out on experiences that we cannot imagine.
Players now have this presumption that teleportation anywhere is a real necessity. When in actuality if anima wasn't introduced or operated differently, it would have been accepted as just a normal part of the game.
Naysayers wouldn't be discussing the time to travel since they couldn't teleport convienently. They would be managing their time, understanding the effort and diligence required and played with that in mind, accepting it as part of the gameplay. No convience necessary.
We really never needed this convienence! SE made us believe we did by giving it to us.
But since being introduced to this game and this huge benefit, we've grown accustomed to this convienence and can't imagine playing without it.
It's like freeloading off of a friend when you should be self-sufficient.
If your convienent friend never fed you, you would have accepted that fact and made adjustments to taking care of yourself.
Now everyone is spoiled and believes their entitled to a system, to a convienence, that is blindly sucking alot of potential from this game.