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  1. #111
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I really like OPTION 2 with Teleportation stones as items.
    The idea is cool. It gives a better reason to the possibility of teleporting instead of being able to teleport anytime and makes it more special.
    (0)

  2. #112
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Spuffin View Post
    I have a better idea. How about they revert to FF11 style of teleporting and allow only the Aetherytes teleport you back to town when arrived at the camp site. Add in a gil sink for the camps teleportation usage. The farther the camp from town the more expensive it gets.

    This gives chocobos airships boats and other means of future transportation a purpose.

    Or add region teleporters like Teleport-Dem in FFXI and we can continue our journy on a chocobo and gives theses abilities to conjurors or these would be abilities unlocked/quested as their unlocked job class.
    Quote Originally Posted by Carzilla View Post
    I got an EVEN BETTER Idea lol

    remove all teleportation by crystals and main menu, and let the White Mages (when they come in FFXIV) teleport us like in FFXI and the recast times will vary depending on the distance and amount of people porting. porting could be a high level spell.. that way people will have somthing to strive for.
    I agree to all of these points wholeheartedly.

    Not only does it create a gil sink, but these ideas also give teleporting the feeling of a more privileged ability.

    Not felt as something like one of our acute posters so keenly stated earlier:

    Quote Originally Posted by nibelunc View Post
    It feels like a cheating tool to jump to different places.
    It's an atmosphere killer in this game.
    It should be something we have to work for to use, putting some of that achievement feeling back into the game, bit by bit.

    I hope the devs read this and take note.

    They have no excuse as to why we should keep this current teleportation system.

    I know there are some who probably still would like the current system but I'm curious....

    Would you all have thought the same of this discussion, if we were allowed this ability only at aetherytes initially? Would we be creating a thread, insisting that we should be able to teleport, no matter our current location, to any aetheryte we've touched and the ones we haven't with a little help?

    When I look at it that way, it makes me feel like I'm spoiled, which is why I expressed such feelings in the OP. It felt like alot of things were given to me and it took value away from me playing this game. I don't want any value taken away. I want every single piece I can get. Especially with the game being in the state that it is.

    I think it's safe to say most of us don't want anima diminishing our experiences furthermore, especially with the arrival of our new methods of transportation.

    So, if there is a step to take to ween us off of our current system, in preparation for better exploration of our world...

    I believe these ideas stated here would make a truly great one.
    (0)
    Last edited by Jobeto-Rin; 07-01-2011 at 06:25 AM. Reason: Getting straight to the point...

  3. #113
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by whoopeeragon View Post
    • OPTION 2: Take out anima altogether, and use "Teleporting stones", obtained through quests or as rewards for leves and missions. Perhaps can also be bought under certain conditions. Teleporting requires use of these 'stones', allowing players to do something to 'achieve' a sense of reward when teleporting. New players get a set amount to start of with, then when they use them up, they have to go restock via quests or missions.
    Wow, absolutely. That would be awesome.

    We talk about not having anything to do in this game.

    I wonder if we had to work for these teleportation rights using above method

    Would we still dwell on the fact that there is absolutely nothing to do in this game?

    SE DEV Team please read this thread.
    (0)

  4. #114
    Player
    cakemix's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    6
    Character
    Danich Axeman
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Sadly I have to agree with OP. The whole anima system seems too cheap.
    I should not be able to teleport from anywhere. It should be node-to-node (crystals) only, and there is always a crystal nearby.
    And I definitely should not be able to have myself teleported to places I've never been before.

    And give us a way to influence our anima gain (or scrap it altogether and replace it with another "currency")
    (0)

  5. #115
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    As long as they don't implement it until there are chocobos and airships. I do find teleporting anywheres to be lame and there is no sense of travel anymore
    (2)

  6. #116
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Jobeto-Rin View Post
    SE Dev team, please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.

    I can't speak for everyone but I've been spoiled by it.

    Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.

    Make us at least work for where we have to go.
    Initially, you'll hear grumps; In the end we'll appreciate everything more.

    Jobeto-

    Edit:
    I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.

    This change would be especially ideal for when other means of transportation are available. Airships, Chocobos, Boats. Limiting it as such keeps the usefulness in these alternate means.


    Variously valuable ideas were also mentioned as an alternate way we use our anima.





    Please hear us out SE, these ideas are ropes that would make climbing this mmorpg mountain a bit more enjoyable and challenging.
    Great idea.

    They definitely need to do something to make using anima less useful and make people walk/run more often.
    (1)

  7. #117
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Just wanted to say +1 and that I think this suggestion is good for the game itself, especially when other mean of transportation will be available. It also make more sense that to use the crystal network you actually HAVE to be at the crystal.. not just magically transport yourself.

    Also I added Aetheryte and Teleport system as tags to this thread.
    (1)

  8. #118
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Perrin_Aybarra View Post
    Just wanted to say +1 and that I think this suggestion is good for the game itself, especially when other mean of transportation will be available. It also make more sense that to use the crystal network you actually HAVE to be at the crystal.. not just magically transport yourself.

    Also I added Aetheryte and Teleport system as tags to this thread.
    Thanks Perrin, I didn't know which dev tag to use, none seemed relevant to this topic. Unless I missed out on a dev tag.
    (0)

  9. #119
    Player
    EdenT's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Eden Talan
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I agree with OP on using Aetheryte, though I think I would prefer something along the lines of:

    *Remove Anima cost for teleportation and accessible only at Aetheryte crystals/gates
    *Put a recast timer on "Return" ability, longer if used when not KO'd
    *Increase further risk for death (i.e. penalty) - increase return recast timer when KO'd
    OR
    *Return command returns player to home nation


    There's a few inter-related systems to consider...I certainly don't envy the dev team's position! SP loss for a death penalty seems an unfair timesink in a game that aims to never end...and Gil loss is a timesink by extension.

    The penalty can't really be something that takes too much back from a player's efforts, so I went with home nation....though any way you look at it, the player has to lose something in order to deter the desire to throw oneself at tough or multiple adversaries!

    I feel the current format is a bit of a luxury we could do without.
    (0)

  10. #120
    Player
    blueberryicecream's Avatar
    Join Date
    May 2011
    Posts
    10
    Character
    Star Flower
    World
    Balmung
    Main Class
    Conjurer Lv 26
    IF don't. Like it you don't have to use it I think its fine the way it is so some self control maybe
    (0)

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