I definitely agree with the OP, here is my vote to change the way teleportation works!
I definitely agree with the OP, here is my vote to change the way teleportation works!
I definitely agree with the OP as well, for me it takes away from some of the immersion. I would much rather have a Chocobo to ride back to camp on.
Quote from Yoshi from this thread: http://forum.square-enix.com/ffxiv/t...l=1#post201619
アニマの問題についても、3国間飛空艇+マウントシステムとバランスを考えて調整が必要です。
今単純に緩和してしまうと、将来的な移動バランスを崩壊させかねないと思っています。
(単純緩和だと当たり前の移動手段が揃ったときに制限がかけにくくなります。
不便へと戻すパッチはMMOではご法度ですし)問題であるとは強く認識しています。
マウントの情報が出せるまでは、今しばらくかかりますが、もう少々お待ちください。
Regarding the anima issue, it will require adjustments to and balancing to the mount system and the 3 country air ships. (making quick changes will make it harder to add restrictions later time, not good thing to do in a MMO) I understand this is a big issue.
It will be some more time but please wait a bit more regarding mount information.
Papa was a rolling stone...wherever he laid his barbut was home.
Keyword here is When. By now there is no point to going anywhere. Because there is nothing to see.Currently, free warping removes any incentive to run anywhere.
With liable reasons being mining, fishing, logging or going to a new aetheryte.
During those expeditions, have you ever encountered other activities?
Such as spots for mob grinding? Caves to explore? When variety is added you could ponder on so much more.
Imagine randomly spawned chests or wandering arbitrary NPC's with a rare quest. Adventure to be had from the smallest things.
Running to an aetheryte increase our chance to experience such a said event.
Insta-teleporting reduces it completely. You miss out.
Since there is no inbetween now, what incentive do the devs even have to create a lucrative activity for taking a walk?
But if you consider, grind spots worth to see. Then oh well... I'm definitly not.
If they want us to run, they would have done things to encourage it. It could have been something just as simple as running across NPCs along the roads, offering a variety of quests and/or challenges. With some sort of worthwhile rewards to further encourage players to stop and offer their assistance.
I think if i remember correctly the only reason the Anima system even exists is because of the casual factor SE was trying to capture in FFXIV. The ability to be anywhere quickly and less time constraining equals quicker play time for the player.
However, I truly believe for the sake of the exploration factor, that a player should only be able to borrow an aetheryl teleport if the player has already visited the desired location.
I suggest voting for Loyalty Mode. This is included in my proposal, along with a bunch of other things to make the game better.SE Dev team, please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.
I can't speak for everyone but I've been spoiled by it.
Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.
Make us at least work for where we have to go.
Initially, you'll hear grumps; In the end we'll appreciate everything more.
Jobeto-
Edit:
I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.
This change would be especially ideal for when other means of transportation are available. Airships, Chocobos, Boats. Limiting it as such keeps the usefulness in these alternate means.
Variously valuable ideas were also mentioned as an alternate way we use our anima.
Please hear us out SE, these ideas are ropes that would make climbing this mmorpg mountain a bit more enjoyable and challenging.
Supporting OP, i think its more FFXII like which is very good. People would be valuing camps more often + this gets rid of annoying run to the camp where you need to turn in your locals
Quite possibly, the upcoming "cataclysm" (new umbral age) will see the destruction / de-aspection of crystals and eatherites anyway. So bye-bye to warping around and talking to floating stone pillars.
I'll definitely have fun crafting with de-aspected shards then. I hope they work as well as fire shards to make a fire hot. But really, that's not viable at all, blowing up the aeths...
Keep the aeth's and the gates. They provide a nice place to pinpoint areas to relax, and the removal of those will just destory what aesthetic appeal this game had left.
Anima needs to be changed, yes. And people's attitude towards it. Right now, people are merely using it as a constant tool, using it to teleport everywhere, even to areas that take less than 2 mins to walk to. They use it, use it...then complain about the anima usage in-game. If anything, I believe that it's the community who is abolishing and pulling apart the anima system.
I've seen too many people using anima to teleport to the direct outside camp of each city. Too often I have I seen people do BW leve, then go to Halatali, the back to BW once someone gets their leves, repeat and rinse. They blow their anima faster than they can fight, when, if they learnt to do leves at one place at a time, they'll conserve their anima. If people learnt to conserve their anima for necessary instances, then perhaps we won't be having this problem at all.
Right now, as the game is, it will NOT be a good idea to change anima and restrict it. Without more modes of transport, I don't think that the acceptance of such a restriction will be well-received.
But after they implement chocobos and airships? A new ferry line between Gridania and Limsa? Yes, it will be fine to change it.
I like the idea of locking teleporting to the aetheryte, or what FFXII does. And perhaps increasing the cost, or slowing the regen rate of the anima, to encourage people to use other types of transport. Slow the regen to 1 per earth day, or increase the costs to camps by a 2 or 3 anima, depending on where they are. But I do not support the total destruction of teleporting, as I feel that it's necessary for casual-friendliness, which is what this game is apparently striving to be.
Or instead of using 'anima', we can use 'crystals', for a better lack of term, to teleport around when we're at the aeth, and remove the use of anima. I know I'm stealing the idea from FFXII again, but we can get these 'crystals' from quests, or missions, so we actually feel like we achieved something that allows us to teleport. New people to the game get a set amount to start with, and once they finish, they need to do these quests in order to replenish their stack. Perhaps not the most ingenious idea, but I throw it out there anyhow.
I agree with the "home aeth" concept; it will work well for live 'return' options. However, they should really add another option that allows you to teleport to the last aeth you touched, but usable ONLY when you're dead. This will allow for the 10-minute limit on the Return option, while still letting dead players to return back to the aeth. This could also lead to the introduction of ailments resulting from death, if you use that option.
So, I'll summarise it like _C-a-e-r-i-t-h_ has...
- Introduce other transport means
- Airship between cities; direct, fast and peril-free. Attach a cost, in gil or tickets or something like that.
- Ferries between cities; slower, can have monsters appearing randomly, but free of charge.
- Chocobos. Refer to _C-a-e-r-i-t-h_'s post, since I can't explain it better than what has been said in that post. Link here: http://forum.square-enix.com/ffxiv/t...l=1#post207123
- Changes to teleporting system
- Make teleporting viable only from aeth to aeth to gate. No longer able to teleport in the middle of nowhere.
- Allow for a "Home" aetheryte, where cost is negligible, and can change on player preference.
- Teleport option to only appear when in the presence of an aetheryte crystal or gate or node.
- Return option to have a time-limiter, but also remove cost of returning.
- Add another option in main menu, only usable when dead, to return to last-touched aeth. Separate from Return on the main menu list.
- Anima usage changes
- OPTION 1: Make anima regen slower, or the anima cost higher depending on where you're going. Also, making the max amount of anima lower to encourage players to use other modes of transport. Also introduce "Teleport" skills for mages etc. Perhaps even make an "MP -> Anima" skill, but having a long timer on it, usable every 4 hours or something like that.
- OPTION 2: Take out anima altogether, and use "Teleporting stones", obtained through quests or as rewards for leves and missions. Perhaps can also be bought under certain conditions. Teleporting requires use of these 'stones', allowing players to do something to 'achieve' a sense of reward when teleporting. New players get a set amount to start of with, then when they use them up, they have to go restock via quests or missions.
Everything has a price, and currently, the only price Anima has is it's regen rate, which is rather fast. With the introduction of more transport modes, it need to be balanced, so it becomes an emergency use rather than something that overtakes chocobos and airships as the main mode of transport.
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