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  1. #1
    Player
    DoomCky's Avatar
    Join Date
    Apr 2011
    Posts
    465
    Character
    Doom Cky
    World
    Hyperion
    Main Class
    Pugilist Lv 80
    Nice was just about to post somethign along the lines of changing the anima...

    What they shoudld do is remove the teleporting with anima and just make it more like FF11's outposts, since leve are for most part goign to be for the players that have only a hour or so to play they just outpost warp out there with a pass or if not on a leve quest make players use a lil gil. (Just like Assaults in FF11)

    Let us set homepoints outside of leves. So while on a leve if you die you sent back to that camp. but once leves in that area are done we can return back to whatever camp/town we set beforehand.

    As for anima keep it in game, since it regens every few hours why not let us use to use skill such as 2 hours from 11, each class could have a skill, that tied into a long timer + anima use, that way unliek FF11 if we switch jobs the timer on that jobs skill wont be the same we another jobs, but with use of anima still limits how often we can use.
    (1)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DoomCky View Post
    Nice was just about to post somethign along the lines of changing the anima...

    What they shoudld do is remove the teleporting with anima and just make it more like FF11's outposts, since leve are for most part goign to be for the players that have only a hour or so to play they just outpost warp out there with a pass or if not on a leve quest make players use a lil gil. (Just like Assaults in FF11)

    Let us set homepoints outside of leves. So while on a leve if you die you sent back to that camp. but once leves in that area are done we can return back to whatever camp/town we set beforehand.

    As for anima keep it in game, since it regens every few hours why not let us use to use skill such as 2 hours from 11, each class could have a skill, that tied into a long timer + anima use, that way unliek FF11 if we switch jobs the timer on that jobs skill wont be the same we another jobs, but with use of anima still limits how often we can use.
    Well outpost were a lot more...dyanmic in FF11. For one thing outpost were much more dangerous to get to, which by YoshiP might be heading that way as he also thinks Ezorea too peaceful.

    Another thing is outposts had to be fought for, which is also another layer FF11 did to limit usage.

    FF14 doesn't have to be this way, but in moderation, you gotta give some incentives to the foot work...for footwork sakes. Danger I guess is apart of it...though one can say FF11 was much too dangerous.
    (1)