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  1. #81
    Player

    Join Date
    Jun 2011
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    29
    Quote Originally Posted by kukurumei View Post
    Yes they are! my best times are sunked like that. I mean characters last forever...right?

    Anyway. If anima is the direction they're going in, they might as well stop designing maps and start designing dungeons, no one is ever going to walk around after a while. Waste of resources, even if it is copy and paste.
    You are wrong. People will go into field... If they have a REASON to go into field.
    Forcing people to walk around empty, repetive game area is simply harashment, and it's not fun.
    I tried to avoid comparsion.. Byt look and GW2.
    Event System. Player have a REASON to walk around a world. And the will do so.
    Look at RIFT. There are random world invasions, random rifts, so people have a REASON to walk around.
    What do we have in FFXIV ??

    Eee uhm... Empty copy-pasted Landscapes ?
    Start from designing game properly, and people will enjoy it.
    Dsign game in a way that is harashment for player, and they simply screw it.

    Sorry If I wake up you, but we XXI century.
    (1)

  2. #82
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by kukurumei View Post
    Yes they are! my best times are sunked like that. I mean characters last forever...right?

    Anyway. If anima is the direction they're going in, they might as well stop designing maps and start designing dungeons, no one is ever going to walk around after a while. Waste of resources, even if it is copy and paste.
    If they had events halfway between teleportation points (such as NMs).

    People walk around because they have a reason to. Leves, mob grinding, treasure hunting, exploring, getting to non-teleport areas (I'M LOOKING AT YOU, GOLDEN BAZAAR), etc.

    Stop forcing people to walk and give them incentive to do it.

    And I guarantee 100% there will be a lot of complaining about teleportation if they limit it to just aetherytes and keep Anima.
    (2)

  3. #83
    Player
    Frisque's Avatar
    Join Date
    Mar 2011
    Posts
    265
    Character
    Frisque Isamidget
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reika View Post
    Who is really going to use chocobos and airships if teleporting doesn't change?
    *raise hand*

    ME!
    (2)


    http://www.onslaughtls.com

  4. #84
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i would disagree, it don't matter how they introduced it, time running places is just a useless time sink. it waist of time and life that doesn't effect gameplay outside of running to poping nm's and hnm's an the like. that is the only real reason to maybe need to run places. other then that they should make it very easy to get to most locations. the boredom comes from running places not the teleports lol sry i don't agree with anything u or the op says. good centered locations with free ports is what we need. or npc's that charge and not dependent on others would be great.
    (1)

  5. #85
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    If they had events halfway between teleportation points (such as NMs).

    People walk around because they have a reason to. Leves, mob grinding, treasure hunting, exploring, getting to non-teleport areas (I'M LOOKING AT YOU, GOLDEN BAZAAR), etc.

    Stop forcing people to walk and give them incentive to do it.

    And I guarantee 100% there will be a lot of complaining about teleportation if they limit it to just aetherytes and keep Anima.
    NMs even roaming ones don't replace the map, because anything a map can do when you can instantly travel, dungeons/instances do better.

    Why travel to the middle of nowhere to fight/camp a NM that maybe you will try once or twice, when a dungeon area with lots of scenario NMs are better.

    In the end, to adventure, you have to actually adventure. The teleport thing is overly thought out, and another reason why FF14 failed to attract it's core audience.

    We have plenty of games that use a lobby system, and have radical success because it did what it's suppose to do, not the "sounds nice, but doesn't work" problems we now know and hate.
    (1)

  6. #86
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    you're not the only one not addicted to porting. i keep 100 or close to it at all times. that is a personal preference i choose to make and run most places i go. someone else porting because they do not like to run every time they go somewhere does not change nor hurt my game at all.

    the one thing i would love seeing that has been suggested is something i would have loved to see from day 1. require everyone to run to all camps and get the nodes before they can port to them. i do remember the challenge of myself and ivan running through mor dhona and coerthas getting all the camps and nodes we could get as level 10-15 characters. was many deaths, but it was a great experience.
    Running to camps to get the ports is too easy too. There are only 1 whole route to a camp that people actually go to often that you could possibly die from running, and thats Broken water. But only possibly die, because we can out run pretty much any monster, except stags, raptors, biasts, and drakes. just to list a few, those buggers are fast.
    (1)

  7. #87
    Player
    DoomCky's Avatar
    Join Date
    Apr 2011
    Posts
    465
    Character
    Doom Cky
    World
    Hyperion
    Main Class
    Pugilist Lv 80
    Nice was just about to post somethign along the lines of changing the anima...

    What they shoudld do is remove the teleporting with anima and just make it more like FF11's outposts, since leve are for most part goign to be for the players that have only a hour or so to play they just outpost warp out there with a pass or if not on a leve quest make players use a lil gil. (Just like Assaults in FF11)

    Let us set homepoints outside of leves. So while on a leve if you die you sent back to that camp. but once leves in that area are done we can return back to whatever camp/town we set beforehand.

    As for anima keep it in game, since it regens every few hours why not let us use to use skill such as 2 hours from 11, each class could have a skill, that tied into a long timer + anima use, that way unliek FF11 if we switch jobs the timer on that jobs skill wont be the same we another jobs, but with use of anima still limits how often we can use.
    (1)

  8. #88
    Player
    Gundammeister's Avatar
    Join Date
    May 2011
    Posts
    41
    Character
    Conker Stormblessed
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Jobeto-Rin View Post
    SE Dev team please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.

    I can't speak for everyone but I've been spoiled by it.

    Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.

    Make us at least work for where we have to go.
    Initially, you'll hear grumps; In the end we'll appreciate everything more.

    Jobeto-

    Edit:
    I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.


    Edit 2:
    This change would be ideal for when other means of transportation are available. Airships, Chocobos, Boats...etc.etc.
    I like it. But give us mounts first and then I'm all in. Good idea.
    (2)

  9. #89
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DoomCky View Post
    Nice was just about to post somethign along the lines of changing the anima...

    What they shoudld do is remove the teleporting with anima and just make it more like FF11's outposts, since leve are for most part goign to be for the players that have only a hour or so to play they just outpost warp out there with a pass or if not on a leve quest make players use a lil gil. (Just like Assaults in FF11)

    Let us set homepoints outside of leves. So while on a leve if you die you sent back to that camp. but once leves in that area are done we can return back to whatever camp/town we set beforehand.

    As for anima keep it in game, since it regens every few hours why not let us use to use skill such as 2 hours from 11, each class could have a skill, that tied into a long timer + anima use, that way unliek FF11 if we switch jobs the timer on that jobs skill wont be the same we another jobs, but with use of anima still limits how often we can use.
    Well outpost were a lot more...dyanmic in FF11. For one thing outpost were much more dangerous to get to, which by YoshiP might be heading that way as he also thinks Ezorea too peaceful.

    Another thing is outposts had to be fought for, which is also another layer FF11 did to limit usage.

    FF14 doesn't have to be this way, but in moderation, you gotta give some incentives to the foot work...for footwork sakes. Danger I guess is apart of it...though one can say FF11 was much too dangerous.
    (1)

  10. #90
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    The Development Team just needs to modify transportation in FFXIV in this order.
    1. Add Chocobo Transportation that costs gil, moves at double normal run speed, and allows a player to get off anytime you wish.
    2. Add Airship Transportation that costs gil, moves at quadruple normal run speed, but only allows a player to get on or off at specific points.
    3. Allow players to set their home Aetheryte or Aetherial Node when they visit it.
    4. Remove the ability for a player to be teleported to an Aetheryte or Aetherial Node they've never personally visited.
    5. THEN restrict the Teleport command to only be used in the presence of an Aetheryte or Aetherial Node. The Return command will still take a player to their home Aetheryte.
    (3)
    Last edited by Sorel; 06-30-2011 at 05:52 AM.

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