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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by kukurumei View Post
    Yes they are! my best times are sunked like that. I mean characters last forever...right?

    Anyway. If anima is the direction they're going in, they might as well stop designing maps and start designing dungeons, no one is ever going to walk around after a while. Waste of resources, even if it is copy and paste.
    If they had events halfway between teleportation points (such as NMs).

    People walk around because they have a reason to. Leves, mob grinding, treasure hunting, exploring, getting to non-teleport areas (I'M LOOKING AT YOU, GOLDEN BAZAAR), etc.

    Stop forcing people to walk and give them incentive to do it.

    And I guarantee 100% there will be a lot of complaining about teleportation if they limit it to just aetherytes and keep Anima.
    (2)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    If they had events halfway between teleportation points (such as NMs).

    People walk around because they have a reason to. Leves, mob grinding, treasure hunting, exploring, getting to non-teleport areas (I'M LOOKING AT YOU, GOLDEN BAZAAR), etc.

    Stop forcing people to walk and give them incentive to do it.

    And I guarantee 100% there will be a lot of complaining about teleportation if they limit it to just aetherytes and keep Anima.
    NMs even roaming ones don't replace the map, because anything a map can do when you can instantly travel, dungeons/instances do better.

    Why travel to the middle of nowhere to fight/camp a NM that maybe you will try once or twice, when a dungeon area with lots of scenario NMs are better.

    In the end, to adventure, you have to actually adventure. The teleport thing is overly thought out, and another reason why FF14 failed to attract it's core audience.

    We have plenty of games that use a lobby system, and have radical success because it did what it's suppose to do, not the "sounds nice, but doesn't work" problems we now know and hate.
    (1)