Quote Originally Posted by BruceyBruceyBangBang View Post
This may come as a surprise, especially to you
It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.

You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.

Quote Originally Posted by BruceyBruceyBangBang View Post
On topic.. only allowing players to Teleport at Camps is a useless system. For two reasons:

1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.

2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.

I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.

2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.