Quote Originally Posted by Neptune View Post
I don't think you're taking a full appraisal of the situation. They didn't place Aetherytes at every location in the game. You mentioned Norg. There isn't an Aetheryte at Mistbeard Cove. The game is set up so you can quickly travel to a general area, and then proceed the rest of the way on foot. Instead of a 45 minute walk somewhere (where you're unlikely to see anything anyway, just try and boot up FFXI and check) you have a 5-10 minute walk in FFXIV.

You never see people running across the landscape of FFXI either. People visit set grinding camps and then immediately move on to end game zones.

Anima doesn't need to be restricted because it is already restricted by time. Once you use it up you have to walk around. Some people try to save their anima and they would take an airship if they could, including me.
I was giving examples. There isn't any telling what could be an equivalent to Norg in this game. We surely won't know if there isn't any difficulty arriving there, will we?

Being able to get to a general area is alright, but going from Gridania all the way to limsa is absurd to me. How can a world feel massive if you can insta-travel from one continent to another? What's the use of the boat after the 1st time? Now we need an incentive to ride it again, because according to others it's just a time sink now.

I remember plenty of people in ffxi traversing in small places like kazham jungle, adventurers running in and out of the city, people running through the tunnels leading from jeuno to quifim, there just aren't any areas similar that makes this game feel like it's occupied. It's just groups of adventurers either at camps, aetherytes, leve counters and market wards entrances.

Quote Originally Posted by Neptune View Post
What use is it to argue that people need to run from one end of Ul'Dah to the other just to teleport? You're making a very short-sighted argument that is only going to hurt players when they need teleporting most, and have no effect on people 99% of the time.
I'm not sure what part you missed but if your running from one end of Ul'Dah to another end, just to get to an aetheryte, you probably already passed 2 or 3 of them.

Teleporting freely is hurting this game.
Devs supporting this argument won't hurt players.
But if not supported, many players probably won't maximize this games potential to be exhilarating and enjoyable.