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  1. #10
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jobeto-Rin View Post
    It's not just about me bro, this cheap system messes up the game and i'm trying to give my 2cents about it. read my last post.

    Edit: I want to be able to enjoy this game with a crapload other people. The less thrilling this game is the less people there will be, meaning a smaller chance of me being able to do just that.
    I don't think you're taking a full appraisal of the situation. They didn't place Aetherytes at every location in the game. You mentioned Norg. There isn't an Aetheryte at Mistbeard Cove. The game is set up so you can quickly travel to a general area, and then proceed the rest of the way on foot. Instead of a 45 minute walk somewhere (where you're unlikely to see anything anyway, just try and boot up FFXI and check) you have a 5-10 minute walk in FFXIV.

    You never see people running across the landscape of FFXI either. People visit set grinding camps and then immediately move on to end game zones.

    Anima doesn't need to be restricted because it is already restricted by time. Once you use it up you have to walk around. Some people try to save their anima and they would take an airship if they could, including me.

    The way the game is set up now, you are always close to an Aetheryte if you're doing a typical game activity. What use is it to argue that people need to run from one end of Ul'Dah to the other just to teleport? You're making a very short-sighted argument that is only going to hurt players when they need teleporting most, and have no effect on people 99% of the time.
    (3)
    Last edited by Neptune; 07-12-2011 at 07:11 AM.