
Originally Posted by
Kailok
I actually agree with OP in the idea of getting to Aethryte to be able to teleport. I'm sure the OP obviously means for an implementation AFTER chocobos and Airships have been introduced into the game, which will make it easier for the "casual" players (I'm one of them) to get around. It shouldn't be so much as a problem as long as you have Return to be able to get back to an Aethryte, which they've already stated that Return is going to cost 0 anima in the future with a recast timer.
Also, they've already stated that in the future they will be re-imagining the zones to look different and have their own themes, as well as having a determined path of leveling instead of going from 1-50 in a single zone. With this information, it's fair to say that the bland and boring maps will be going bye-bye, and we'll want to start learning the areas. I remember how to get through La Theine Plateau like the back of my hand, even though I didn't spend all of my time there. I remember Ghelsba, Ronfaure, tons of places. It would make sense in the future to limit anima teleportation if they want users to use other means of travel instead of simply teleporting there.
And the excuse of "Casual Gamer, must insta-teleport wherever I want" isn't exactly warranted. WoW is the most casual friendly MMO out there, which is why it has so many subs. And even in WoW, to get from point A to point B across a zone quickly, you need to use one of the flight masters. At least at lower levels, even though they're usually the fastest way to get there, it would still take anywhere from 1-5 minutes depending on the distance. I understand fully that the lore of the two games is different, however they don't ever really explain why your character has said ability to do so. At least, I couldn't find any lore behind it. From level 1, if you've been to an Aethryte crystal, sudden you're able to teleport there, no questions asked.
To me, the current system is just extreme hand holding. People cry at how simple and easy the game is, yet they have a problem taking away the aspects that hold their hand the entire time. I understand casual play-times, I really do. But if you don't have an extra few minutes out of the 30 minutes you have to complete a leve or two, then you never had enough time to play in the first place.