/sarcasm on
Of course. Add more time sinks. Because time sinking is fun!
/sarcrasm off.
/sarcasm on
Of course. Add more time sinks. Because time sinking is fun!
/sarcrasm off.
Yes they are! my best times are sunked like that. I mean characters last forever...right?
Anyway. If anima is the direction they're going in, they might as well stop designing maps and start designing dungeons, no one is ever going to walk around after a while. Waste of resources, even if it is copy and paste.
You are wrong. People will go into field... If they have a REASON to go into field.Yes they are! my best times are sunked like that. I mean characters last forever...right?
Anyway. If anima is the direction they're going in, they might as well stop designing maps and start designing dungeons, no one is ever going to walk around after a while. Waste of resources, even if it is copy and paste.
Forcing people to walk around empty, repetive game area is simply harashment, and it's not fun.
I tried to avoid comparsion.. Byt look and GW2.
Event System. Player have a REASON to walk around a world. And the will do so.
Look at RIFT. There are random world invasions, random rifts, so people have a REASON to walk around.
What do we have in FFXIV ??
Eee uhm... Empty copy-pasted Landscapes ?
Start from designing game properly, and people will enjoy it.
Dsign game in a way that is harashment for player, and they simply screw it.
Sorry If I wake up you, but we XXI century.
If they had events halfway between teleportation points (such as NMs).Yes they are! my best times are sunked like that. I mean characters last forever...right?
Anyway. If anima is the direction they're going in, they might as well stop designing maps and start designing dungeons, no one is ever going to walk around after a while. Waste of resources, even if it is copy and paste.
People walk around because they have a reason to. Leves, mob grinding, treasure hunting, exploring, getting to non-teleport areas (I'M LOOKING AT YOU, GOLDEN BAZAAR), etc.
Stop forcing people to walk and give them incentive to do it.
And I guarantee 100% there will be a lot of complaining about teleportation if they limit it to just aetherytes and keep Anima.
NMs even roaming ones don't replace the map, because anything a map can do when you can instantly travel, dungeons/instances do better.If they had events halfway between teleportation points (such as NMs).
People walk around because they have a reason to. Leves, mob grinding, treasure hunting, exploring, getting to non-teleport areas (I'M LOOKING AT YOU, GOLDEN BAZAAR), etc.
Stop forcing people to walk and give them incentive to do it.
And I guarantee 100% there will be a lot of complaining about teleportation if they limit it to just aetherytes and keep Anima.
Why travel to the middle of nowhere to fight/camp a NM that maybe you will try once or twice, when a dungeon area with lots of scenario NMs are better.
In the end, to adventure, you have to actually adventure. The teleport thing is overly thought out, and another reason why FF14 failed to attract it's core audience.
We have plenty of games that use a lobby system, and have radical success because it did what it's suppose to do, not the "sounds nice, but doesn't work" problems we now know and hate.
This is the most ridiculous argument. It is like you are living on a planet where no one ever runs out of anima. People run all the time because anima simply doesn't regenerate fast enough to allow anyone who plays more than once a month to use it as much as they want. I mean seriously.Yes they are! my best times are sunked like that. I mean characters last forever...right?
Anyway. If anima is the direction they're going in, they might as well stop designing maps and start designing dungeons, no one is ever going to walk around after a while. Waste of resources, even if it is copy and paste.
I played the game for the first time in four months yesterday, and in order to make tree toad legs (because I wanted to, for fun) I had to teleport all over the damn world to get ingredients from each city. In short - after just one night of tooling around I was down from 100 to like 65 anima.
Anyone who plays this game regularly already runs all over the copy-pasted Eorzea all the frigging time.
honestly the last thing this game needs is another time sink.
i would disagree, it don't matter how they introduced it, time running places is just a useless time sink. it waist of time and life that doesn't effect gameplay outside of running to poping nm's and hnm's an the like. that is the only real reason to maybe need to run places. other then that they should make it very easy to get to most locations. the boredom comes from running places not the teleports lol sry i don't agree with anything u or the op says. good centered locations with free ports is what we need. or npc's that charge and not dependent on others would be great.
Nice was just about to post somethign along the lines of changing the anima...
What they shoudld do is remove the teleporting with anima and just make it more like FF11's outposts, since leve are for most part goign to be for the players that have only a hour or so to play they just outpost warp out there with a pass or if not on a leve quest make players use a lil gil. (Just like Assaults in FF11)
Let us set homepoints outside of leves. So while on a leve if you die you sent back to that camp. but once leves in that area are done we can return back to whatever camp/town we set beforehand.
As for anima keep it in game, since it regens every few hours why not let us use to use skill such as 2 hours from 11, each class could have a skill, that tied into a long timer + anima use, that way unliek FF11 if we switch jobs the timer on that jobs skill wont be the same we another jobs, but with use of anima still limits how often we can use.
Well outpost were a lot more...dyanmic in FF11. For one thing outpost were much more dangerous to get to, which by YoshiP might be heading that way as he also thinks Ezorea too peaceful.Nice was just about to post somethign along the lines of changing the anima...
What they shoudld do is remove the teleporting with anima and just make it more like FF11's outposts, since leve are for most part goign to be for the players that have only a hour or so to play they just outpost warp out there with a pass or if not on a leve quest make players use a lil gil. (Just like Assaults in FF11)
Let us set homepoints outside of leves. So while on a leve if you die you sent back to that camp. but once leves in that area are done we can return back to whatever camp/town we set beforehand.
As for anima keep it in game, since it regens every few hours why not let us use to use skill such as 2 hours from 11, each class could have a skill, that tied into a long timer + anima use, that way unliek FF11 if we switch jobs the timer on that jobs skill wont be the same we another jobs, but with use of anima still limits how often we can use.
Another thing is outposts had to be fought for, which is also another layer FF11 did to limit usage.
FF14 doesn't have to be this way, but in moderation, you gotta give some incentives to the foot work...for footwork sakes. Danger I guess is apart of it...though one can say FF11 was much too dangerous.
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