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  1. #1
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Jobeto-Rin View Post
    SE Dev team, please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.

    I can't speak for everyone but I've been spoiled by it.

    Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.

    Make us at least work for where we have to go.
    Initially, you'll hear grumps; In the end we'll appreciate everything more.

    Jobeto-

    Edit:
    I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.

    This change would be especially ideal for when other means of transportation are available. Airships, Chocobos, Boats. Limiting it as such keeps the usefulness in these alternate means.


    Variously valuable ideas were also mentioned as an alternate way we use our anima.





    Please hear us out SE, these ideas are ropes that would make climbing this mmorpg mountain a bit more enjoyable and challenging.
    You can stop yourself from using it anytime you feel 'spoiled'. Here's what you do... Keep teleporting to camps that waste 6 anima, on your last port teleport to Mor Dhona, bind in Mor Dhona and enjoy your run back.

    Now you can feel the 'challenge' or feel like your 'working' or whatever and it doesn't affect the casual players or those who only have a short window of playtime.

    Quote Originally Posted by Dreamer View Post
    They need to do something. The current system utterly destroys the sense of world scale. I'm still holding onto the hope that once chocobos and airships are implemented, they'll remove the anima/teleport system completely.
    World still seems pretty big to me, oh right I think thats why I use anima, to get around to parties that are 30 min runs away without wasting precious real life time.

    Seriously, if it affects your immersion so bad don't use it.
    (0)
    Last edited by Vesper; 09-26-2011 at 09:34 AM.

  2. #2
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Well it is a likely scenario that they'll put in a few anima restrictions once we've got a wide range of transportation options.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #3
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Arg. 277 posts made before i read thread but while i do i just wanna say that new, farther away zones may not be accessible by Anima.
    So after a while, anima may only get used in the areas we have now. Then Warp Scrolls or Cudgels can come into play.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    No thanks, SE need to add more fun instead of restricting its players.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    People will travel as they see fit. That's all there is to it.

    Here I'll give you an example of my play style

    When I do leves, depending on time and if I do them alone or with people from my ls, I will usually run from Ul'dah to Gridania to grab leves and wait for everyone else to be ready. Or if people are all on at that moment we teleport as a group. We decide where to start, Treespeak or Nine Ivies. We of course teleport to both camps as there is nothing to really interesting to look at on the way. The scenery is beautiful though. The teleport also saves on time since people just want to get leves done and go about their own business. Everyone is happy.

    When I do locals, I will walk to every camp to turn them in. Why? Because I think it's wasteful otherwise and I usually have time to do so. Party somewhere? I will teleport to the aether and walk to meet the party.

    So there is how I travel. Everyone is different. You do whatever is convenient for you, as it should be. Options are a good thing.
    (0)

  6. #6
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    i just dont get why people dont like having options.

    lets face it, when it comes to anima, we have 2 options and ONLY 2 options.

    1) use it
    2) dont use it

    there, you have a choice, which boils down to these 2 paths

    1) dont like it = dont use it
    2) like it = use it

    so quit ya yapping and get on with it. stop ruining eveyone elses gaming experience cause you dont like something ffs
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by PrettyPrincess View Post
    People will travel as they see fit. That's all there is to it.

    Here I'll give you an example of my play style

    When I do leves, depending on time and if I do them alone or with people from my ls, I will usually run from Ul'dah to Gridania to grab leves and wait for everyone else to be ready. Or if people are all on at that moment we teleport as a group. We decide where to start, Treespeak or Nine Ivies. We of course teleport to both camps as there is nothing to really interesting to look at on the way. The scenery is beautiful though. The teleport also saves on time since people just want to get leves done and go about their own business. Everyone is happy.

    When I do locals, I will walk to every camp to turn them in. Why? Because I think it's wasteful otherwise and I usually have time to do so. Party somewhere? I will teleport to the aether and walk to meet the party.

    So there is how I travel. Everyone is different. You do whatever is convenient for you, as it should be. Options are a good thing.

    Yes, people will travel according to their style and how the game allows them travel.
    Majority of the players will take the fastest route. Noobs to hardcore. The people on this forum are not the majority of the players.

    So if easy and instant ways, that disconnect the land, are possible means. Then most of the players on a server will use that route.
    Think about all the people who don't post on the forums that will do the above method of instant travel. They represent the crowd I'm talking about. They're the individuals who make our world feel occupied. So while one or two of us have a play style such as those above, the majority will take the easy way out simply because they can.


    Quote Originally Posted by Secret_Reeve View Post
    i just dont get why people dont like having options.

    lets face it, when it comes to anima, we have 2 options and ONLY 2 options.

    1) use it
    2) dont use it

    there, you have a choice, which boils down to these 2 paths

    1) dont like it = dont use it
    2) like it = use it

    so quit ya yapping and get on with it. stop ruining eveyone elses gaming experience cause you dont like something ffs

    Yes, your correct we have those options and they remain even with this change.

    What I'm asking is, if one way decreases the players involvement in this game world (which it does), it should be changed for the better of the game.
    A better game = more players, more players = more money.

    Doesn't SE want more money? Don't you want more people to play with?

    Everyone is saying I'm trying to ruin the experience, it's quite the opposite.

    and once again I'll use the city / land example. Why do cities feel occupied and more lively? Because people are in it, running through it, they can't teleport to their points then out of the city again. If they could we wouldn't see them, because they're not using the middle ground, the city's land.

    and since everyone is so short on time and hate time sinks, how about someone create a thread asking SE to put aetherytes at all the guilds?

    I don't hear anyone crying about the time it takes to run from the market wards to the alchemist guild in ul'dah for a purpose? Or from the aetheryte in gridania to the conjurer's guild for a purpose? So why is everyone crying about the same amount of time it would take to run to an aetheryte for teleportation purposes?

    It's not a problem because the game forces you to do it, and you've accepted it because you've took it as a necessary part of playing the game and became used to it. It's the same thing being applied here except outside. I hate that i used spoiled because it sounds very demeaning. We really just are used to having it given to us, when we should work for it just like we put the effort into to making it to a guild.
    (0)
    Last edited by Jobeto-Rin; 09-27-2011 at 04:42 AM.
    XP remains the best teacher

  8. #8
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    Quote Originally Posted by Jobeto-Rin View Post
    What I'm asking is, if one way decreases the players involvement in this game world (which it does), it should be changed for the better of the game.
    perhaps you can PROVE how this decreases the players involvement?

    for those who can play maybe 2 hours a day anima is an important element in order to keep up with leves and so on.

    your entire arguement to remove anima is biast in your hatred of it. more options allow for more involvement. removing anima, if anything, would reduce the number of new players coming into the game and there are people who would simply stop playing all together if it where removed.

    there is little to no point discussing the removal of anima, its a key system within the games mechanics for ALL players and if you dont like using it then just dont use it. dont gimp others because you want everything your way. i mean jesus spoilt brats have a harder time getting what they want than the fat lazy assed players of this game.
    (0)

  9. #9
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    You keep saying the purpose is to connect the players with the land when the land is not connected to the players. It is the wrong solution to the problem you bring up.

    Plain and simple.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by BruceyBruceyBangBang View Post
    You keep saying the purpose is to connect the players with the land when the land is not connected to the players. It is the wrong solution to the problem you bring up.

    Plain and simple.
    If players are in the land more than they're involved with it more ala connected to it more.

    When a player is fighting a mob he is involved in the land. If he's doing a quest he is involved in the land

    When another player runs by they have an opportunity to be involved with what they're doing.

    It doesn't matter what your doing just as long as your doing something, but can you involve yourself if your skipping over it?

    All this is being connected to eorzea.

    It's the circle of liiiiiiiiiiiiiiife. lol
    (0)
    Last edited by Jobeto-Rin; 09-27-2011 at 05:05 AM.
    XP remains the best teacher

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