Page 21 of 24 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 312

Hybrid View

  1. #1
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Brucey's post is utilising 3 lodestone forum buzzwords!! We're all doomed!!

    Maybe S.E could switch off teleporting for a day once chocobos and airships are out, and pretend there's a bug in the server that's stopping people from using it, then see what happens and how people react.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Your running idea is shaped by your preference as well your immersion being subjective.
    I've said it earlier in this thread.

    This isn't just about me, they're my honest opinions on game improvement and attracting and keeping more people in it. Immersed or not, I can be immersed in a world with or without people. I don't want the latter though.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.

    2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
    Jynx pretty much answered your first statement.

    2. Your going to complain about a 2-3 minute time sink? Just stop playing the game then!
    and please read my OP again, this has nothing to do with my immersion.

    If those are the only complaints about my proposed system, then I'm sorry, I think the benefits far outweigh your self-believed cons.

    This has to do with the game and it's overall too easyness feeling. A game is easily dropped when not challenging.

    Make us work!
    (1)
    Last edited by Jobeto-Rin; 09-26-2011 at 08:43 AM. Reason: statement not question

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jobeto-Rin View Post

    Jynx pretty much answered your first question.
    While still saying it's probably not the proper solution to the issue at hand.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Jynx View Post
    While still saying it's probably not the proper solution to the issue at hand.
    Well, between the abolishing anima and reducing anima threads, this is the only idea I could come up with.

    I really don't know why it wasn't like this at the start.

    Edit:
    Oh yeah, I am not advocating for unlimited anima. Keep the same anima we have just limit it's use to Aetherytes.
    (0)
    Last edited by Jobeto-Rin; 09-26-2011 at 08:56 AM.

  5. #5
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    This isn't just about me, they're my honest opinions on game improvement and attracting and keeping more people in it. Immersed or not, I can be immersed in a world with or without people. I don't want the latter though.
    Okay, let's go through this. This isn't about you, but it's your opinion yet you also speak for everyone stating that there is or will be a problem and your solution, a poor one I might add, will be the glue that holds it all together?

    First of all, if anima is balanced to go with air ships and chocobos as it was stated it will be, piling anything on top of that would have to go along with a very creative and good reason to do so.


    Quote Originally Posted by Jobeto-Rin View Post
    Jynx pretty much answered your first statement.

    2. Your going to complain about a 2-3 minute time sink? Just stop playing the game then!
    and please read my OP again, this has nothing to do with my immersion.

    If those are the only complaints about my proposed system, then I'm sorry, I think the benefits far outweigh your self-believed cons.

    This has to do with the game and it's overall too easyness feeling. A game is easily dropped when not challenging.

    Make us work!
    I wasn't referring to what was in your OP though I have read it, I was referring to the page behind when I started posting. Re-reading this I realize you quoted immersion. So, perhaps I am mistaken on that. However, your statements are still very similar to the immersion devout.

    Anyway, coming from someone who is telling me to read up on your posts, you could do yourself a favor and read mine. Unless they angry you too much to read them. I've stated my thoughts on travel and how I don't actually mind the walk. I like a little time sink and exploration. What I am trying to say is... your idea is not good enough and it really doesn't solve anything because it has no good purpose. On top of that, it doesn't exactly have all of the bells and whistles to appeal to all the types of players you seem to think it does. I just seems completely pointless and unnecessary and while thinking it is solving something, it actually makes other problems stand out more.
    (1)
    Last edited by BruceyBruceyBangBang; 09-26-2011 at 03:20 PM.

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Okay, let's go through this. This isn't about you, but it's your opinion yet you also speak for everyone stating that there is or will be a problem and your solution, a poor one I might add, will be the glue that holds it all together?

    First of all, if anima is balanced to go with air ships and chocobos as it was stated it will be, piling anything on top of that would have to go along with a very creative and good reason to do so.




    I wasn't referring to what was in your OP though I have read it, I was referring to the page behind when I started posting. Re-reading this I realize you quoted immersion. So, perhaps I am mistaken on that. However, your statements are still very similar to the immersion devout.

    Anyway, coming from someone who is telling me to read up on your posts, you could do yourself a favor and read mine. Unless they angry you too much to read them. I've stated my thoughts on travel and how I don't actually mind the walk. I like a little time sink and exploration. What I am trying to say is... your idea is not good enough and it really doesn't solve anything because it has no good purpose. On top of that, it doesn't exactly have all of the bells and whistles to appeal to all the types of players you seem to think it does. I just seems completely pointless and unnecessary and while thinking it is solving something, it actually makes other problems stand out more.
    Imo, it's not pointless to me.

    Reducing tele's to aetherytes gives more importance to the land, something that is lost when it's teleported across over and over again.

    It increases potential player involvement, since you will see other players out actually adventuring, therefore creating better opportunities for meeting people who are doing what your doing, leading to parties...etc..etc...

    It's purpose is supposed to make Eorzea feel more connected, right now it is disconnected because people are just teleporting around. You don't see anyone when nobody is out in the land.

    Only the people dedicated to exploring are going to run someplace with 100 anima. I used to do that but it got boring. Not boring there's nothing to do in the world, but boring it feels like nobody is in the game.

    Teleporting freely is making the world feel very empty. People are either at teleport spots or teleport spots.

    I hate to bring up ffxi, but I remember seeing a party running through konschat highlands wondering where they were going. So I followed them and wound up at valkurm dunes.

    How many times have you seen a party/group of adventurers in ffxiv together run anywhere?

    Have you noticed how cities look occupied? It's because the players can't teleport to any spot/shop in the city, they're forced to run. That should be extended into the actual land.

    That's the point I'm trying prove.
    (0)
    Last edited by Jobeto-Rin; 09-27-2011 at 03:11 AM.

  7. #7
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jobeto-Rin View Post
    Imo, it's not pointless to me.

    Reducing tele's to aetherytes gives more importance to the land, something that is lost when it's teleported across over and over again.

    It increases potential player involvement, since you will see other players out actually adventuring, therefore creating better opportunities for meeting people who are doing what your doing, leading to parties...etc..etc...

    It's purpose is supposed to make Eorzea feel more connected, right now it is disconnected because people are just teleporting around. You don't see anyone when nobody is out in the land.

    Only the people dedicated to exploring are going to run someplace with 100 anima. I used to do that but it got boring. Not boring there's nothing to do in the world, but boring it feels like nobody is in the game.

    Teleporting freely is making the world feel very empty. People are either at teleport spots or teleport spots.

    I hate to bring up ffxi, but I remember seeing a party running through konschat highlands wondering where they were going. So I followed them and wound up at valkurm dunes.

    How many times have you seen a party/group of adventurers in ffxiv together run anywhere?

    Have you noticed how cities look occupied? It's because the players can't teleport to any spot/shop in the city, they're forced to run. That should be extended into the actual land.

    That's the point I'm trying prove.
    Yes, but what this boils down to is your opinion. I think that anima will be dealt with in a fair way with new transportation like it was stated to be. So, all we're really left with is your opinion on how it should be dealt with, but the purpose is (surprise, surprise) looking "way back when" at parties in FFXI and how they ran to their camps.

    Yes, they also had chocobos, their zones were also smaller, and they had air ships to travel to different continents or regions. Again, what is the purpose? Since you think that players should only be reduced to teleport by running to aetherytes, and how that would promote people to suddenly embody a gregarious personality, what is really different?

    My server is very socially active. I think that is another difference you're not seeing. Even camps in Gridania and Limsa are pretty active on my server. We don't have problems like the ones you're going through. I've met a lot of people out in the field and in different camps in different cities doing side quests, leves, or behest.

    This is your personal opinion on how Anima should be dealt with, really. What would be best is approaching it with other play styles in mind. I honestly don't think there is a problem at all. This could be all due to what server you're on and how populated it is (or is not).
    (1)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    At the base of the argument is two schools mainly. Well at least the ones founded in reality.

    A: The world is boring, I don't have time to run around it don't touch my teleporting

    B: We want a world that would make teleporting something to think twice about, limit it's use and make the world worth exploring.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Jynx View Post
    At the base of the argument is two schools mainly. Well at least the ones founded in reality.

    A: The world is boring, I don't have time to run around it don't touch my teleporting

    B: We want a world that would make teleporting something to think twice about, limit it's use and make the world worth exploring.
    I agree on the last part, I would prefer that more than anything.

    With the addition of protect the cargo and the materia coming into play, like bruce said, hopefully people may even forget about using anima.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    I obviously didn't cast enough death on this thread
    (0)

Page 21 of 24 FirstFirst ... 11 19 20 21 22 23 ... LastLast