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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    190
    No sir, I'm picking the points your trying to make.
    Not your words

    Edit:

    Your were making points on running and it's boring consequences.

    I'm making points about why teleporting should be only at aetherytes.

    The point of this thread isn't the running. It's the effect this unrestricted teleportation has on our game.
    (1)
    Last edited by Jobeto-Rin; 07-09-2011 at 08:06 AM.

  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    most people don't use the 1 anima to use it ...cause if 1 person don't use it, u already waiting for him anyway, it usually used if you behind for whatever reason and catching up to the group. if u add choco's for the ride inbetween them would be cool but instant is always better. specially for places where your only doing dinky things like leves that start at a location and you not really running around trying to avoid mobs or kill them to a specific location.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    190
    I played ffxi and experienced the waiting that was involved, so teleportation is warranted in that sense.

    But from anywhere in the game? In order to truly understand the problem, you have to read mine and others opinion of the matter. For me, it's cons are hard to summarize appropriately. Feels cheap, deteriorates sense of world scale, challenge level... etc....

    And if your going to mention running, in-game right now, how far are you actually from an Aetheryte?
    There are so many I just don't see the issue/complaining about running to 1.

    Someone please explain that bit to me.
    (1)

  4. #4
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jobeto-Rin View Post
    I played ffxi and experienced the waiting that was involved, so teleportation is warranted in that sense.

    But from anywhere in the game? In order to truly understand the problem, you have to read mine and others opinion of the matter. For me, it's cons are hard to summarize appropriately. Feels cheap, deteriorates sense of world scale, challenge level... etc....

    And if your going to mention running, in-game right now, how far are you actually from an Aetheryte?
    There are so many I just don't see the issue/complaining about running to 1.

    Someone please explain that bit to me.
    I don't see how another player that teleports from anywhere is affecting YOUR gameplay?

    I don't see why another player should be restricted from teleporting from anywhere while you CHOOSE to run instead?
    (1)

  5. #5
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Crica View Post
    I don't see how another player that teleports from anywhere is affecting YOUR gameplay?

    I don't see why another player should be restricted from teleporting from anywhere while you CHOOSE to run instead?
    You could say the same about most complains in the game but most people will always do what's easiest, even if it isn't what they actually WANT to do.
    (1)

  6. #6
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kafeen View Post
    You could say the same about most complains in the game but most people will always do what's easiest, even if it isn't what they actually WANT to do.
    So, players who have limited game time to play should be restricted to using the majority of their limited gametime for traveling instead of actually playing the game because other players choose to play the game a way they don't want to even though they currently have the option to play the game the way they want to?
    (0)
    Last edited by Crica; 07-09-2011 at 07:51 PM.

  7. #7
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Crica View Post
    So, players who have limited game time to play should be restricted to using the majority of their limited gametime for traveling instead of actually playing the game because other players choose to play the game a way they don't want to even though they currently have the option to play the game the way they want to?
    I wasn't disagreeing with you, just pointing something out. People complain that they don't like Guild Leves because they're repetitive and boring, some people even asking for them to be removed but they still do them.

    People complain about spending all of their time in Thanalan repeating the same leves, but still they won't venture out to Gridania or Limsa Lominsa for a change of scenery.

    It comes down to people only wanting to do what is the most efficient way of levelling, whether they enjoy it or not. Then they want the game to be adapted so that the most efficient way of levelling is exactly how they want it to be even if that means placing more restrictions on other players or removing content enjoyed by others.
    (1)

  8. #8
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Awhile ago I brought this same situation up on the ZAM forums. I just made a blog about my idea of aetheryte as a network of branches and hubs and the more branches and hubs you pass the more anima it should cost.

    Also if so many people are against the idea of having to run to an aetheryte crystal they could just implement teleports from anywhere, but cheaper teleports from a crystal.

    The biggest issue I have with the system is how inconsistent it is in the canon of world itself. If you go back and read the aetheryte section on the ffxiv website they talk about how it was such a big factor in the expansion of the nations... yet all of the outlying towns are completely devoid of aetheryte.

    I'd like to see the actual crystalized aetheryte in towns and a select few areas only... the camps should all be nodes that branch out from the crystals at the towns and then the towns should be branches from the hubs of the main cities.

    Towns should get unique leves and quests, their own chocobo stalls, their own retainer bells, some actual shops, and maybe guild access for people who have earned it.

    So if someone wants to travel from a hub to a hub, or a hub to one of it's branches it costs 2 anima. from a hub to a node off of one of it's branches 3 anima... from a node to a node on a completely different hub 4-6 anima... from the middle of nowhere to a node on a different hub, maybe 9 or 10 anima.

    This would ween people off the dependency of anima, promote the use of the newer modes of transportation, and then also create more depth in the world by giving valid reasons to be in the outlying towns like Aleport and Golden Bazaar.

    People can still travel from the middle of nowhere, halfway across the world... but if they do it to much they could be stuck hoofing it.

    Whereas the people who don't mind a short walk here and there could never run out of anima.
    (4)

  9. #9
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i posted this on a diff teleport thread but...is the same answer

    the average human being spends a time of 75DAYS on the toilet taking a dump in his life time...... i don't want to spend double that running around in this game when i don't need to be. Content is king ...ty.
    (0)

  10. #10
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Two thread for Anima Restriction, waiting for that Dev To Answer :P.. anytime now
    (2)
    Goodbye, Final Fantasy...

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