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  1. #1
    Player
    SydeBeheln's Avatar
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    Mar 2011
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    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I think if i remember correctly the only reason the Anima system even exists is because of the casual factor SE was trying to capture in FFXIV. The ability to be anywhere quickly and less time constraining equals quicker play time for the player.
    However, I truly believe for the sake of the exploration factor, that a player should only be able to borrow an aetheryl teleport if the player has already visited the desired location.
    (2)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jobeto-Rin View Post
    SE Dev team, please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.

    I can't speak for everyone but I've been spoiled by it.

    Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.

    Make us at least work for where we have to go.
    Initially, you'll hear grumps; In the end we'll appreciate everything more.

    Jobeto-

    Edit:
    I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.

    This change would be especially ideal for when other means of transportation are available. Airships, Chocobos, Boats. Limiting it as such keeps the usefulness in these alternate means.


    Variously valuable ideas were also mentioned as an alternate way we use our anima.





    Please hear us out SE, these ideas are ropes that would make climbing this mmorpg mountain a bit more enjoyable and challenging.
    I suggest voting for Loyalty Mode. This is included in my proposal, along with a bunch of other things to make the game better.
    (1)

  3. #3
    Player
    haseo0730's Avatar
    Join Date
    Jun 2011
    Location
    Archadian Empire
    Posts
    55
    Character
    Meredy Aifread
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Supporting OP, i think its more FFXII like which is very good. People would be valuing camps more often + this gets rid of annoying run to the camp where you need to turn in your locals
    (0)

  4. #4
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Quite possibly, the upcoming "cataclysm" (new umbral age) will see the destruction / de-aspection of crystals and eatherites anyway. So bye-bye to warping around and talking to floating stone pillars.
    (1)

  5. #5
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rinsui View Post
    Quite possibly, the upcoming "cataclysm" (new umbral age) will see the destruction / de-aspection of crystals and eatherites anyway. So bye-bye to warping around and talking to floating stone pillars.
    I'll definitely have fun crafting with de-aspected shards then. I hope they work as well as fire shards to make a fire hot. But really, that's not viable at all, blowing up the aeths...

    Keep the aeth's and the gates. They provide a nice place to pinpoint areas to relax, and the removal of those will just destory what aesthetic appeal this game had left.

    Anima needs to be changed, yes. And people's attitude towards it. Right now, people are merely using it as a constant tool, using it to teleport everywhere, even to areas that take less than 2 mins to walk to. They use it, use it...then complain about the anima usage in-game. If anything, I believe that it's the community who is abolishing and pulling apart the anima system.

    I've seen too many people using anima to teleport to the direct outside camp of each city. Too often I have I seen people do BW leve, then go to Halatali, the back to BW once someone gets their leves, repeat and rinse. They blow their anima faster than they can fight, when, if they learnt to do leves at one place at a time, they'll conserve their anima. If people learnt to conserve their anima for necessary instances, then perhaps we won't be having this problem at all.

    Right now, as the game is, it will NOT be a good idea to change anima and restrict it. Without more modes of transport, I don't think that the acceptance of such a restriction will be well-received.

    But after they implement chocobos and airships? A new ferry line between Gridania and Limsa? Yes, it will be fine to change it.

    I like the idea of locking teleporting to the aetheryte, or what FFXII does. And perhaps increasing the cost, or slowing the regen rate of the anima, to encourage people to use other types of transport. Slow the regen to 1 per earth day, or increase the costs to camps by a 2 or 3 anima, depending on where they are. But I do not support the total destruction of teleporting, as I feel that it's necessary for casual-friendliness, which is what this game is apparently striving to be.

    Or instead of using 'anima', we can use 'crystals', for a better lack of term, to teleport around when we're at the aeth, and remove the use of anima. I know I'm stealing the idea from FFXII again, but we can get these 'crystals' from quests, or missions, so we actually feel like we achieved something that allows us to teleport. New people to the game get a set amount to start with, and once they finish, they need to do these quests in order to replenish their stack. Perhaps not the most ingenious idea, but I throw it out there anyhow.

    I agree with the "home aeth" concept; it will work well for live 'return' options. However, they should really add another option that allows you to teleport to the last aeth you touched, but usable ONLY when you're dead. This will allow for the 10-minute limit on the Return option, while still letting dead players to return back to the aeth. This could also lead to the introduction of ailments resulting from death, if you use that option.

    So, I'll summarise it like _C-a-e-r-i-t-h_ has...
    • Introduce other transport means
      • Airship between cities; direct, fast and peril-free. Attach a cost, in gil or tickets or something like that.
      • Ferries between cities; slower, can have monsters appearing randomly, but free of charge.
      • Chocobos. Refer to _C-a-e-r-i-t-h_'s post, since I can't explain it better than what has been said in that post. Link here: http://forum.square-enix.com/ffxiv/t...l=1#post207123
    • Changes to teleporting system
      • Make teleporting viable only from aeth to aeth to gate. No longer able to teleport in the middle of nowhere.
      • Allow for a "Home" aetheryte, where cost is negligible, and can change on player preference.
      • Teleport option to only appear when in the presence of an aetheryte crystal or gate or node.
      • Return option to have a time-limiter, but also remove cost of returning.
      • Add another option in main menu, only usable when dead, to return to last-touched aeth. Separate from Return on the main menu list.
      • Anima usage changes
        • OPTION 1: Make anima regen slower, or the anima cost higher depending on where you're going. Also, making the max amount of anima lower to encourage players to use other modes of transport. Also introduce "Teleport" skills for mages etc. Perhaps even make an "MP -> Anima" skill, but having a long timer on it, usable every 4 hours or something like that.
        • OPTION 2: Take out anima altogether, and use "Teleporting stones", obtained through quests or as rewards for leves and missions. Perhaps can also be bought under certain conditions. Teleporting requires use of these 'stones', allowing players to do something to 'achieve' a sense of reward when teleporting. New players get a set amount to start of with, then when they use them up, they have to go restock via quests or missions.

    Everything has a price, and currently, the only price Anima has is it's regen rate, which is rather fast. With the introduction of more transport modes, it need to be balanced, so it becomes an emergency use rather than something that overtakes chocobos and airships as the main mode of transport.
    (3)

  6. #6
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I really like OPTION 2 with Teleportation stones as items.
    The idea is cool. It gives a better reason to the possibility of teleporting instead of being able to teleport anytime and makes it more special.
    (0)

  7. #7
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    Join Date
    Mar 2011
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    Quote Originally Posted by Spuffin View Post
    I have a better idea. How about they revert to FF11 style of teleporting and allow only the Aetherytes teleport you back to town when arrived at the camp site. Add in a gil sink for the camps teleportation usage. The farther the camp from town the more expensive it gets.

    This gives chocobos airships boats and other means of future transportation a purpose.

    Or add region teleporters like Teleport-Dem in FFXI and we can continue our journy on a chocobo and gives theses abilities to conjurors or these would be abilities unlocked/quested as their unlocked job class.
    Quote Originally Posted by Carzilla View Post
    I got an EVEN BETTER Idea lol

    remove all teleportation by crystals and main menu, and let the White Mages (when they come in FFXIV) teleport us like in FFXI and the recast times will vary depending on the distance and amount of people porting. porting could be a high level spell.. that way people will have somthing to strive for.
    I agree to all of these points wholeheartedly.

    Not only does it create a gil sink, but these ideas also give teleporting the feeling of a more privileged ability.

    Not felt as something like one of our acute posters so keenly stated earlier:

    Quote Originally Posted by nibelunc View Post
    It feels like a cheating tool to jump to different places.
    It's an atmosphere killer in this game.
    It should be something we have to work for to use, putting some of that achievement feeling back into the game, bit by bit.

    I hope the devs read this and take note.

    They have no excuse as to why we should keep this current teleportation system.

    I know there are some who probably still would like the current system but I'm curious....

    Would you all have thought the same of this discussion, if we were allowed this ability only at aetherytes initially? Would we be creating a thread, insisting that we should be able to teleport, no matter our current location, to any aetheryte we've touched and the ones we haven't with a little help?

    When I look at it that way, it makes me feel like I'm spoiled, which is why I expressed such feelings in the OP. It felt like alot of things were given to me and it took value away from me playing this game. I don't want any value taken away. I want every single piece I can get. Especially with the game being in the state that it is.

    I think it's safe to say most of us don't want anima diminishing our experiences furthermore, especially with the arrival of our new methods of transportation.

    So, if there is a step to take to ween us off of our current system, in preparation for better exploration of our world...

    I believe these ideas stated here would make a truly great one.
    (0)
    Last edited by Jobeto-Rin; 07-01-2011 at 06:25 AM. Reason: Getting straight to the point...

  8. #8
    Player

    Join Date
    Mar 2011
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    190
    Quote Originally Posted by whoopeeragon View Post
    • OPTION 2: Take out anima altogether, and use "Teleporting stones", obtained through quests or as rewards for leves and missions. Perhaps can also be bought under certain conditions. Teleporting requires use of these 'stones', allowing players to do something to 'achieve' a sense of reward when teleporting. New players get a set amount to start of with, then when they use them up, they have to go restock via quests or missions.
    Wow, absolutely. That would be awesome.

    We talk about not having anything to do in this game.

    I wonder if we had to work for these teleportation rights using above method

    Would we still dwell on the fact that there is absolutely nothing to do in this game?

    SE DEV Team please read this thread.
    (0)

  9. #9
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jobeto-Rin View Post
    Wow, absolutely. That would be awesome.

    We talk about not having anything to do in this game.

    I wonder if we had to work for these teleportation rights using above method

    Would we still dwell on the fact that there is absolutely nothing to do in this game?

    SE DEV Team please read this thread.
    Thank you for the compliment, Jobeto. It was one way I could think that would increase player-immersion, as well as making teleporting more "valuable" rather than something that can be regularly used. It could also make for useful lore, the anima screwing up somehow and manifesting instead as stones and crystals which have gotten rarer. Not sure if that would work since anima is kind of linked to the soul of people, but SE can expand on the idea perhaps.

    I'm one of those people you mentioned who "probably still would like the current system but I'm curious", but that's if there was no other modes of transport. With more means of getting around, I'm all for a redo of the teleporting system.
    (1)

  10. #10
    Player
    cakemix's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    6
    Character
    Danich Axeman
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Sadly I have to agree with OP. The whole anima system seems too cheap.
    I should not be able to teleport from anywhere. It should be node-to-node (crystals) only, and there is always a crystal nearby.
    And I definitely should not be able to have myself teleported to places I've never been before.

    And give us a way to influence our anima gain (or scrap it altogether and replace it with another "currency")
    (0)

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