Topic is a few days old but I want to bring it to light again beacuse it is still a major issue without a better solution.

The system the way it is now really limits the gathering classes. Yes its possible to get to 50 but this system really inconveniences leveling gathering.

Having a system that doesn't allow a class to do what its meant to do after a set amount of times sounds very counterproductive. People would rage if they could only engage 250 monsters in a day, why is this any different?

Yes, there's leveling fatigue but that's on ALL classes and goes on top of gathering fatigue hampering gatherers down even more. (Not to mention this system is being removed, so why shouldn't this one?)

At any rate, if this limiting system remains in the game there should be a way to identify how deep you're in it so gathers aren't losing baits and lures or wasting time.

I don't know how exactly RMT works but here are some possible solutions that could replace the current system:

~Allow gatherers to catch/mine/harvest after the 2500 point rate and give full SP but have the fish escape or harvest collapse. (This allows us to still rank up our gathering classes without risk of losing bait etc.)

~Have monsters pop or have fish plop around that can be killed with a stone throw that hamper RMT bots or something.

~Have a "captcha" pop up that stops you from fishing if not entered or even renews your point value. Could be in the form of a minigame or something so its no apparent its used to battle RMT.