We all know that there is a soft fatigue of 2500 points shared between the gathering classes it was stated by SE a few months back and is still in place today. So that I do not have to repeat and explain the system in general I have found the Dev comment in the gathering forums and will post it below here.
The purpose of this thread is to discuss options for a realignment of said system. I agree that there needs to be some countermeasures in place to keep these classes viable, and to prevent those who use malicious means to gather consistently from obtaining an unfair advantage in the marketplace. The problem that I have is that all 3 DOL classes share this same pool of 2500 points.Hello fellow adventurers!
To clear up your questions, we have checked with the Dev. team and found out the following.
As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.
To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.
Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.
If you have ideas and feedback on this topic, please don't hesitate to let us know.
Some people will say it is not shared others agree it is the argument is neither here nor there, I just got done fishing took my fisher from 22-24 today, I am in stage 4 Surplus combined with soft fatigue, decided ok enough is enough I need to level blacksmith but I need Iron Ores, I went over to my miner to mine and lo and behold I cannot pull up a single iron ore at nearly level 26, I am in soft fatigue on that class as well.
Can someone from a logistical and intelligent point of view please explain to me how fishing is going to make me tired on miner? A job that I have not touched in 2 weeks. Something really needs to be done about this because this Anti RMT thing is not really hurting the RMT as they can create 15 accounts for free at a given point in time, It hurts the legitimate player who only has 1 account, 14 accounts less then the RMT, who just cycle when they have complete gathering and mining and on there others.
SE I beg you to reexamine the system, keep the 2500 point pool in place but make it so that leveling 1 DOL class does not affect soft gathering fatigue in another class. Allow me to mine fish and botany in the same day not make it so that i can do only 1 or the other. The point of any MMO is to play the game how I want, I am the consumer, you should not have massive restrictions on something that we technically will be paying for soon, to tell me how I have to relax and play. Otherwise what am I going to be paying for? To me this is like Big Brother watching going nope sorry go outside.
I did not see a Dev tag directly related to gathering so based on the upcoming DOL changes in 1.19 based on the Famitsu interview, and the Posts by Yoshi this week, I wanted to once again post and see if we are able to get this issue reexamined. There are some who do not want to battle they want to gather and craft, you need to accommodate all aspects of your player base, not hinder the legitimate because you have no idea how to deal with the intangible aspects of RMT.