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  1. #171
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    Quote Originally Posted by kukurumei View Post
    Actually not really... no real glitch as AH is just a database. You're just basically toggling "sell" and "buy" field, and send it off to back end system. It's really very very easy.

    All the back end system has to do is toggle their field for the proper play. Nothing different from buying an item from an NPC or any other obvious implementation.

    There is no retainer to track, no position to be in, no custom zone to make, nothing, nada. Market ward fail! Nada.

    You're trying to argue something that is at it's core, been thoroughly matured in world of business. That's why databases are everywhere and every form. They're so simple, a Mithra can understand it, meow!

    It's Microsoft Excel+1, and even a grandmother can do excel with a few lessons.

    In fact go steal or read one of the source codes of MMOs out there. Look SQL backend!
    Sorry bud. But it's not as simple as just shoe horning it in and it magically works. Something as simple as an item being added has the potential to crash an entire server in an extreme case. Anyone remember when the bugged items on peoples Bazaars and retainers would crash zones? Like I said I have seen something as simple as a bugged weapon crash an entire server. Building a system from the ground up takes months to implement and then months more to perfect and get features added.
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  2. #172
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Abriael View Post
    You quite obviously have never worked on a MMO, or have even talked to someone working on a MMO

    Your idea of MMO development is so oversimplified, that I wonder where you got it.
    Yea...that's your last defensive argument...

    How about taking a look at all the private server MMOs out there. YOu can see what it's like yourself..but then you might not like the fact it's less high tech then you think in terms of item ID manipulation.

    Quote Originally Posted by Xzen View Post
    Sorry bud. But it's not as simple as just shoe horning it in and it magically works. Something as simple as an item being added has the potential to crash an entire server in an extreme case. Anyone remember when the bugged items on peoples Bazaars and retainers would crash zones? Like I said I have seen something as simple as a bugged weapon crash an entire server.
    Actually Bazaars are harder to implement then an AH. It's actually connected to a player that has to be track.

    An AH is...just there. Look up, toggle, lookup toggle.

    Stop trying to devalue AH because you want Market wards to look good.
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  3. #173
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    Quote Originally Posted by kukurumei View Post
    Yea...that's your last defensive argument...

    How about taking a look at all the private server MMOs out there. YOu can see what it's like yourself..but then you might not like the fact it's less high tech then you think in terms of item ID manipulation.



    Actually Bazaars are harder to implement then an AH. It's actually connected to a player that has to be track.

    An AH is...just there. Look up, toggle, lookup toggle.

    Stop trying to devalue AH because you want Market wards to look good.
    I couldn't care less what they call it and most of the features your talking about will likely be added with the system that's currently in place. So whats your deal? It's easier to build on what is already there than it is to scrap it and start from scratch.
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  4. #174
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    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Xzen View Post
    I couldn't care less what they call it and most of the features your talking about will likely be added with the system that's currently in place. So whats your deal? It's easier to build on what is already there than it is to scrap it and start from scratch.
    Because it's complexity for the sake of complexity.

    Why figure out a faster way to carry buckets on your head...when you can carry buckets...with you know hands. It was foolish to carry buckets on your head in the first place anyway, that's why market wards are so bad.
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  5. #175
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    Abriael's Avatar
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by kukurumei View Post
    Yea...that's your last defensive argument...

    How about taking a look at all the private server MMOs out there.

    YOu can see what it's like yourself..but then you might not like the fact it's less high tech then you think in terms of item ID manipulation.
    You forgot a little detail. Those private server MMOs have been taken up when the code was already done, finished, polished and tested. You quite evidently have no idea of what it takes to get to that point.



    Actually Bazaars are harder to implement then an AH. It's actually connected to a player that has to be track.
    Actually Bazars aren't connected to players. They are connected to retainers. And retainers are just code. They aren't independent entities with an AI that may suddenly decide to rebel, you know?
    A retainer is nothing else than a module of a database. The implementation is slightly different (you add the items to a retainer, and the retainer's inventory is added to the database as a whole, instead of having you adding the items to the database directly), but not THAT much different.

    Every other difference is cosmetic.

    Stop trying to devalue AH because you want Market wards to look good.
    There's no need to devalue anything. The Market wards ARE an AH with a graphical interface. The only big different is that the Market Wards are already there, an AH has to be done from scratch, and the development and testing resources it would need are better used elsewhere.

    Quote Originally Posted by kukurumei View Post
    Because it's complexity for the sake of complexity.

    Why figure out a faster way to carry buckets on your head...when you can carry buckets...with you know hands. It was foolish to carry buckets on your head in the first place anyway, that's why market wards are so bad.
    Must be why millions of people in the world carry buckets on their head? Are they all foolish?
    What about those that use a yoke? all foolish? What about a truck? What a bunch of fools.

    It's not complexity for the sake of complexity. The MW already include features that no AH has.
    (0)
    Last edited by Abriael; 03-10-2011 at 08:20 AM.

  6. #176
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    kukurumei's Avatar
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    Mei Mei
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    Quote Originally Posted by Abriael View Post
    There's no need to devalue anything. The Market wards ARE an AH with a graphical interface. The only big different is that the Market Wards are already there, an AH has to be done from scratch, and the development and testing resources it would need are better used elsewhere.
    That is sort of true...after the overhaul market wards have gotten close to AH basic functions. That still doesn't solve the problem of being inferior in every way to an AH, with extra complexity.

    So would you rather spend a month every time you add a feature to market wards or bug fix it because it's crowded or collision, or any other number of problems.

    Or make an AH that can be done in under a month at most.

    I'll take the AH.
    (0)

  7. #177
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by kukurumei View Post
    That is sort of true...after the overhaul market wards have gotten close to AH basic functions. That still doesn't solve the problem of being inferior in every way to an AH, with extra complexity.

    So would you rather spend a month every time you add a feature to market wards or bug fix it because it's crowded or collision, or any other number of problems.

    Or make an AH that can be done in under a month at most.

    I'll take the AH.
    You overstimate the complexity of the market wards over the AH by quite a lot. They are a database. The AH is a database. They are handled in slightly different ways in implementation, but the added complexity is mostly in the cosmetic aspect of the wards, which is already coded and nicely ready.

    Your estimates of the times needed to add a feature to the market wards are completely arbitrary.
    As it's completely arbitrary your estimate of the time needed to create an AH, and TEST it. It took several months in FFXI, just to bring an example, and initially it was buggy as hell.

    And finally, the market wards allow featrures that an AH does not have. In an AH you can't go around and see an armor worn before purchasing it, for instance, unless you create a completely new preview interface, adding to the complexity of the AH (and then it defeats the purpose of avoiding complexity, isn't it?)

    The "inferior in every way" is rather funny, because there's not even one feature of an AH that cannot be implemented in the market wards system as it is now.
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  8. #178
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    Quote Originally Posted by kukurumei View Post
    That is sort of true...after the overhaul market wards have gotten close to AH basic functions. That still doesn't solve the problem of being inferior in every way to an AH, with extra complexity.

    So would you rather spend a month every time you add a feature to market wards or bug fix it because it's crowded or collision, or any other number of problems.

    Or make an AH that can be done in under a month at most.

    I'll take the AH.
    Even with an AH it would take that long to implement a new function. Once it get's to the point where you walk up to an NPC behind a counter placed just outside the market wards and maybe 2 or 3 other places around the cities where you can buy/sell all from that NPC it'll all be good and the same as having an AH. It'll get there. Why do you ask? Because that is what we all want!
    (0)
    Last edited by Xzen; 03-10-2011 at 08:38 AM.

  9. #179
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    Naylia's Avatar
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    Limsa Lominsa
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    Naylia Petrova
    World
    Sargatanas
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    Lancer Lv 60
    Quote Originally Posted by kukurumei View Post
    Or make an AH that can be done in under a month at most.

    I'll take the AH.
    LOL!!! Under a month!! Funniest thing I've heard all day
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  10. #180
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Naylia View Post
    LOL!!! Under a month!! Funniest thing I've heard all day
    I told him to send in a resume to SE. Seriously, if he can do (and test) an AH in under a month, he has a bright future in the industry.

    but he chickened out....
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