


Yep, because since a system works well in some games, it MUST be used in every game released henceforth, penalty of death!
Crap.. where's my RvR... it worked so well in DAOC...![]()

Actually it works very well both in MMORPGs and real life sites. Take a look at the billions of RL dollars that pass through online store fronts & auction sites. The system works and it keeps customers happy.
So do malls and other stores.... So I guess that means both are viable options?
While I would be right there with you if that could be archived there is one good reason why Malls and Stores would keep on going. Women.
Yeah... other stores like Borders and Barnes & Noble. Do they happen to sell newspapers? Because that would make me "lol" "irl"...
Having a 'sandbox'-type economy is a good idea on paper, but after it is implemented people will then start to gather towards a central economic hub (i.e. the zone with the best things going for it... in this case, Uld'ah). This usually happens anyway later down the road due to new content and zones. But, the problem with the Retainer system is that you can't access the game economy if people are not selling in your city, which inevitably leads to the evacuation of pretty much everything that isn't the 'Economic Hub'. Did I mention all this content just got figuratively thrown away?
Also, imagine what this would be like for new players now coming into the game... if their town (i.e. Gridania) has no one playing in it, they wouldn't have an economy to buy from, and they also might think that not so many players play the game. Etc.



If a town lacks people, the problem isn't the market wards, the problem is that the town lacks traffic, and that needs to be fixed. A travel route between Gridania and Limsa is long overdue.
Well FF11 has that problem too, but the wards presents a problem that retainers can't be in two places at once. If FF14 ever gets successful enough to have that situation, then yes. But it's a doom idea Market Wards, because if a population of 2000-3000, need 8-12 retainers to cover the zones, then you would have over tens of thousands of retainers burdening the system.Yeah... other stores like Borders and Barnes & Noble. Do they happen to sell newspapers? Because that would make me "lol" "irl"...
Having a 'sandbox'-type economy is a good idea on paper, but after it is implemented people will then start to gather towards a central economic hub (i.e. the zone with the best things going for it... in this case, Uld'ah). This usually happens anyway later down the road due to new content and zones. But, the problem with the Retainer system is that you can't access the game economy if people are not selling in your city, which inevitably leads to the evacuation of pretty much everything that isn't the 'Economic Hub'. Did I mention all this content just got figuratively thrown away?
Also, imagine what this would be like for new players now coming into the game... if their town (i.e. Gridania) has no one playing in it, they wouldn't have an economy to buy from, and they also might think that not so many players play the game. Etc.
I don't even want to think about a MMO to where I have to managed my equipment and items in that mess.
Not to mention you would have retainers names called Puppiesaresupercute1123 due to the unique name problem![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





