Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast
Results 121 to 130 of 229

Hybrid View

  1. #1
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Market Wards are a giant step backwards in game design and that's the honest truth. Market Wards is simply a throw back to the lame market wards system that EQ1 deployed. Both are horrible and there is no excuse for not using a AH type system.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by rubina View Post
    Market Wards are a giant step backwards in game design and that's the honest truth. Market Wards is simply a throw back to the lame market wards system that EQ1 deployed. Both are horrible and there is no excuse for not using a AH type system.
    Yep, because since a system works well in some games, it MUST be used in every game released henceforth, penalty of death!

    Crap.. where's my RvR... it worked so well in DAOC...
    (0)

  3. #3
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    Yep, because since a system works well in some games, it MUST be used in every game released henceforth, penalty of death!
    Actually it works very well both in MMORPGs and real life sites. Take a look at the billions of RL dollars that pass through online store fronts & auction sites. The system works and it keeps customers happy.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by rubina View Post
    Actually it works very well both in MMORPGs and real life sites. Take a look at the billions of RL dollars that pass through online store fronts & auction sites. The system works and it keeps customers happy.
    So do malls and other stores.... So I guess that means both are viable options?
    (0)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Xzen View Post
    So do malls and other stores....
    ZING.

    10chars.
    (0)

  6. #6
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Xzen View Post
    So do malls and other stores.... So I guess that means both are viable options?
    If I could get my product in about an hour after I press buy, malls would die too.

    The problem is market wards are slower then AH by order of times it takes to microwave your dinner.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    837
    Quote Originally Posted by Xzen View Post
    So do malls and other stores.... So I guess that means both are viable options?
    Yeah... other stores like Borders and Barnes & Noble. Do they happen to sell newspapers? Because that would make me "lol" "irl"...

    Having a 'sandbox'-type economy is a good idea on paper, but after it is implemented people will then start to gather towards a central economic hub (i.e. the zone with the best things going for it... in this case, Uld'ah). This usually happens anyway later down the road due to new content and zones. But, the problem with the Retainer system is that you can't access the game economy if people are not selling in your city, which inevitably leads to the evacuation of pretty much everything that isn't the 'Economic Hub'. Did I mention all this content just got figuratively thrown away?

    Also, imagine what this would be like for new players now coming into the game... if their town (i.e. Gridania) has no one playing in it, they wouldn't have an economy to buy from, and they also might think that not so many players play the game. Etc.
    (0)

  8. #8
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xzen View Post
    So do malls and other stores.... So I guess that means both are viable options?
    Actually not really. Do you expect a customer from the east coast to fly to the west coast just to visit a store front at a mall?

    Zing? Grow up Abriael.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    837
    Now that you mention it, if the PS3 release does bring in alot of players that are willing to stay, this could lead to some nasty congestion and server demand issues down the road

    Maybe if they could somehow creatively utilize towns/hamlets/outdoor bazaars to ease the congestion, and at worst maybe place a hidden cap on the number of retainers the game will allow in a general area
    (0)

  10. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Verecund View Post
    Maybe if they could somehow creatively utilize towns/hamlets/outdoor bazaars to ease the congestion, and at worst maybe place a hidden cap on the number of retainers the game will allow in a general area
    That's already in place... One of the problems of market wards. Jamming yourself to get a lower tax rate on a zone like DoW can prove to be futile.

    Market wards are an ugly beast in terms of implementation.
    (0)

Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast