That stupid post was originally 3x as long and I had to trim it down and got frustrated, so I apologize. At any rate, I was only pointing out that I agree with the general consensus that it's the role more than the class but that I do think additional classes will still help to pull people into trying the role. Even for me, sometimes the flavor dictates how interested I am and if I can't find a tank class I like, I don't do it much. So while a new class won't solve the problem, it could very well help mitigate it inasmuch as a class can. Aside from totally overhauling mechanics, what else can the designers really do?
And in GW2, I didn't want to tank with the classes people typically used for the job. Of course, tanking there is...special...but the point is that sometimes style and approach can be an acceptable medication, even if the malady persists.
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