Quote Originally Posted by Renik View Post
...every mechanic SE adds to new content is designed to stress the tanks, these battles are drastically reducing the number of tanks in the game.

In my case i only use my PLD with friends, because they will forgive my mistakes, and even if the pressure is the same, i have their support, i'm a tank but i will rarely use DF.
In terms of wait times, i'm another lost tank.

I want another tank class, just for the fun of playing it, but this won't fix anything.
Basically what this guys said. I pretty much play a tank in most games. This is the first game where I dont want to tank anything but T5. And there is no incentive for me to tank anything else in this game. Dungeon gear is basically trash, and there is no other reward from it that would make it worth doing. And i think many of the other tanks here will also agree that they only tank for there small group. Which is severely crippling the amount of tanks in the duty finder. The ilvl jump from dungeon to lower lvl tomb to zerg raid, ct, to top content, coil, is ridiculous. SE has essentially made a few core design features that are terrible for the community.

Those being that SE has actively worked to dissuade ppl from playing alts. I mean in wow i enjoyed tanking on my dk, war, pld. I mean tanking same content but the classes provided the difference that made it enjoyable.

So if SE wants more tanks in circulation they have to start by making the tanks they have want to play non-raid content. Simple as that. Adding new classes or dumbing down the responsibility will just result in a short spike but then return to the status quo after fotm wears off.