Quote Originally Posted by Swagcity View Post
Personally, I loved tanking on ninja in XI (Different game, I know, but that's not the point), it was a fun job that I enjoyed.
I share some of the same experience in my 11 years playing XI. However:

Quote Originally Posted by Samurai
Originally it is thought that Square-Enix designed Samurai to be a tank who avoided damage primarily by use of parries. Parrying in Final Fantasy XI does negate all damage, but the skill is extremely hard to get to a high enough level to make this a viable option. Evidence of this theory is obvious in many of the samurai specific armors, which have abilities and statistics that would most benefit a tank. Samurai are now used almost exclusively as damage dealers in the game.
Quote Originally Posted by Ninja
Originally, Ninja was not meant to be a tanking job. However, the player base discovered a method that enables Ninjas to avoid most attacks directed at them by monsters. In time, ninja became one of the two tank classes in the game.
There are 2 things I never want to see from XI again. Especially in XIV.
- Jobs the Development Team designed for one specific role stripped of it completely by the community and the Team gave up on them.
- On the fly gear set changes in combat.