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  1. #41
    Player
    Arlekiel's Avatar
    Join Date
    Jul 2011
    Posts
    74
    Character
    Arlekiel Dukiel
    World
    Balmung
    Main Class
    Pugilist Lv 45
    To fix the tank supply,there isnt "ONE" solution that is going to fix everything.... its more like several small steps, that are going to build a real solution to the problem.

    1)They need to add more tank jobs so people can actually choose from different play styles and find one that is comfortable with them.
    2)They need to add incentives for people to play the current tank jobs (the mount thingy, they are already doing)
    3)They need to review the mechanics for tanks (a good tank can carry a party, while a bad one can destroy the party, they have WAY too much weight on their shoulders)
    4)They need to fix that danm lag issue (call it, "monday lag" "conection lag" "server lag", but theres a lot of people who are suffering this, a tank job relies way to much on dodging, if you cant dodge properly, why play a class that EVERYONE is going to blame you , in case you didnt dodged something, when you can just play a dps, and have less responsabilities).
    5)They are way too depdendant on ilvl and gear... while a DPS can maximize their damage output, by improving their rotation, a tank is overly reliant on their gear.

    The point, is there there isnt just "one solution" that is going to fix the current issue, its more like a series of stuff that is actually hurting the tank class, and in some circumstances, its also affecting other classes.
    (1)

  2. #42
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    If people were unwilling to play one of the two current tanking classes, then adding a third to the equation won't boost the population at all.
    (1)

  3. #43
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Maybe they could make a greatsword wielding tanking class that has some migration skills ( like they did with WAR ) but his other skills focus on party wide buffs that boosts the party morale.
    Somewhat like a Bard but in form of a tank. I'm sure people would like the build in support utility.
    (0)

  4. #44
    Player
    Freyar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    605
    Character
    Ostrogniew Radlutasch
    World
    Balmung
    Main Class
    Sage Lv 90
    I've been trying to get into tanking, but with the low damage output leveling one is so... freaking.. slow.
    (1)

  5. #45
    Player
    Naiser's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    N'ai Ser
    World
    Masamune
    Main Class
    Marauder Lv 50
    Agreed. A 3rd tanking class may engine players who do not like pld and war.
    (1)

  6. #46
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    What we really need is a reason for all the tanks who quit the game to come back and play again.
    (0)

  7. #47
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ryios View Post
    What we really need is a reason for all the tanks who quit the game to come back and play again.
    So we need a giant magnet?
    (1)

  8. #48
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    All a third tank would do is give people who currently play tanks more variety. Duty Roulette is a good step, reason I leveled a tank at least. That extra 750 Gil per run adds up over the week, certainly more reason for me to play a tank than a mount.
    (0)

  9. #49
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Honestly I'd much rather have Paladin fixed before adding a 3rd Tank Job, something akin to what it was in 1.23...right now it's merely a Knight from FFT without the weapon/armor/etc break. At least Warrior has more to do than pressing 123, it's more engaging rotating enmity combo, keeping Maim buff up and storm's path/eye on the mob while also timing an Inner Beast for a hard hit or simply Steel Cyclone for hate/damage. When players see Paladin they think of a knight in shining armor with healing abilities, subpar healing abilities but nevertheless healing abilities (Cure in this game is beyond subpar) and 1.23 Paladin was that. 2.0 is not.

    As for adding a 3rd "unique" Tank into the game that already has a Defensive (Paladin) and HP (Warrior) sponges, what could be added into the shallow battle/stat system that we have. People speak of Evasion tanks ala Ninja from FFXI but Evasion isn't a stat in FFXIV 2.0. For it to 'tank' it would need to evade but if it's able to evade attacks that do 50% (for example) of a Warrior's HP then that becomes broken. Then if it's not guaranteed to evade, it would be hit for massive amounts of damage and be "useless." It just won't work in the current system and is either too broken or too useless. Right now all a Tank can do is have damage mitigation (traits/parry/shield block) and or Vit (HP) to absorb hits. So when looking for a a new Tank it's one or the other (even though it's a bit of both).
    (0)

  10. #50
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I do need a the 3rd tank...PLD and WAR become kindda used to it now so moar variety pls !!!!!!!!!!
    (0)

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